Warhammer 40K: Shootas, Blood & Teef with Aaron - Episode 34

May 02, 2024 00:54:04
Warhammer 40K: Shootas, Blood & Teef with Aaron - Episode 34
Pedz' Game Shack
Warhammer 40K: Shootas, Blood & Teef with Aaron - Episode 34

May 02 2024 | 00:54:04

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Show Notes

On the 34th episode of Pedz' Game Shack, we have returning guest Aaron

I've decided to shake things up and drop the formatting of Currently Playing, Top News and We Play Together and see if people prefer it like this or prefer the previous structure. Aaron and I discuss Warhammer 40K: Shootas, Blood & Teef in the latest episode. Talking about various aspects of the game itself, Warhammer in general and a few other games including Another Crab's Treasure, Broforce and more.

If you’d like to get in touch or suggest a game get in touch via Bluesky - https://bsky.app/profile/pedz.bsky.social.

You can also Check out my blog which has articles and reviews of various games with more being added – https://pedzsgameshack.com/.

Check out my Twitch streams over at – http://www.twitch.tv/p3dz.

Check out my reviews and Clip Montages over at - https://www.youtube.com/@pedzreviews.

If you'd like to check out Aarons' Twitch Streams, head over to - https://www.twitch.tv/aayl1.

The music on the podcast is created by Rolemusic and is royalty-free, the track is called The White and is from the album The Black Dot. If you would like to check out their library of music go to – http://rolemusic.sawsquarenoise.com/

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Episode Transcript

[00:00:16] Speaker A: Hello and welcome to the latest episode of Pez's Game Shack. It's been a long while since the. [00:00:22] Speaker B: Last one, but they will still be going. [00:00:27] Speaker A: They will carry on. It just might not be every two weeks like I planned. [00:00:32] Speaker B: But anyway, we have returning guest Aaron. How you doing? Hello. [00:00:38] Speaker C: I'm good, thank you. I'm good. How are you doing? [00:00:41] Speaker A: Yeah, I'm well. I'm just tired. [00:00:44] Speaker B: But I'm always tired because that's just me. You are. [00:00:48] Speaker C: You are recording this at 10:40 p.m. To be fair. [00:00:52] Speaker A: Yeah, that is true. But it's not so bad for you. [00:00:54] Speaker B: Because it's like, well, yeah, I'm 6. [00:00:57] Speaker C: Hours behind you, so it's 04:40 p.m. [00:01:01] Speaker B: So I'm fine. Then again, at 04:40 p.m. [00:01:05] Speaker A: I'd probably still be tired. [00:01:09] Speaker B: Tired is life. [00:01:11] Speaker C: There is nothing else. [00:01:13] Speaker B: Exactly. [00:01:14] Speaker A: Exactly. You've been up to much. [00:01:17] Speaker B: Been up to much at all. [00:01:20] Speaker C: Not loads in terms of what I've been playing. I've been all over the shop. I mean, obviously playing what we're discussing later today. Earlier I was checking out sonic adventure. Just reliving my youth a little bit. That was as janky as I remember it being as an eleven year old. Kind of fun. Been playing that crab souls game. That's good. Enjoying that a bit. [00:01:48] Speaker B: What about yourself? [00:01:49] Speaker C: What's been on your rotation? [00:01:52] Speaker A: Honestly, I haven't really played a lot of games on my own. The majority of stuff I've played has been with the misses, so we've played. Played up quite a bit. We've played Suica game or Suica game, however you pronounce it. [00:02:08] Speaker C: What's the multiplayer in that? Like? My partner is addicted to the Suica game. Well, we have it on Switch, but she usually plays the mobile version. But she does like the Switch version. [00:02:18] Speaker A: I prefer the Switch version personally, but. [00:02:21] Speaker C: The Switch version, more fun in that. [00:02:22] Speaker B: Yeah. [00:02:23] Speaker A: Yeah. The multiplayer, there's three modes. [00:02:27] Speaker B: There's versus, which is just the normal game where fruits. [00:02:34] Speaker C: Yeah. It's a clear space ahead of the other person. Cool. [00:02:38] Speaker A: Exactly. [00:02:38] Speaker B: Yeah. [00:02:38] Speaker A: And the winner is whoever has the highest score. Like, it's not who goes out first. If you go first and you still got higher score, you win. [00:02:49] Speaker B: Okay. [00:02:49] Speaker C: Yeah. [00:02:50] Speaker B: Because I guess it's you just. You just play your own game. Right. [00:02:53] Speaker C: There is. There is no time constraint in the original game. [00:02:56] Speaker B: So it's like. [00:02:57] Speaker C: Because you could just. You can choose when to drop your thing. [00:03:00] Speaker B: Cool. Yeah. [00:03:01] Speaker A: Then there's the second mode, which is five minute mode. [00:03:04] Speaker B: Which there's. [00:03:09] Speaker A: Again, it's whoever finishes with the highest score. But the parts, the fruit drop automatically if you don't. [00:03:15] Speaker B: If you take too long, and by. [00:03:17] Speaker A: The time you get to, like, the last 30 seconds, they like coming down pretty fast. Like, that's tricky. But the mode I play most when we start is because I tend to win. The mode because the missus tends to destroy me. Otherwise is the attack mode. [00:03:37] Speaker B: Basically, when you, I think it's five or six fruits. [00:03:42] Speaker A: When you combine five or six different fruits, whatever that last combination is to say, you combine two melons for a watermelon and that's the 6th one you. [00:03:51] Speaker B: Do or the fifth one you do. [00:03:53] Speaker A: Then you're able to drop a watermelon on the other person's. [00:03:58] Speaker B: Play area. [00:04:01] Speaker A: What I'll do is I'll wait till an opportune time to either drop apart up. You can either just leave and it'll fall back and forth. Fallen zone. Or you can press, like, x, I think it is, and it'll. [00:04:10] Speaker B: And it'll drop when you press the button. [00:04:13] Speaker A: So what I tend to do is either drop her, uh, keep my on her side to drop a fruit in an awkward position where she. It blocks her from putting a fruit that she was just about to put. [00:04:23] Speaker B: Down, or I'll wait till there's a. [00:04:25] Speaker A: Piece that's quite high and then drop a bigger fruit so that touches the edge, the top, and just knocks it straight out and I win. [00:04:32] Speaker C: That's very good. Yeah, yeah. [00:04:34] Speaker A: I feel like such a dick. [00:04:37] Speaker B: It's a cool, it was a cool. [00:04:38] Speaker C: Free update to add, but I haven't played. [00:04:41] Speaker A: It's not free. It's not free. [00:04:42] Speaker C: Oh, is it not? I think I paid for it then. Never mind. [00:04:45] Speaker A: But it was like one pound, not two pound. [00:04:48] Speaker C: Sounds worth it. I should play at least once to get my money's worth because I do think I just bought it when it was released and never touched it. Probably why I thought it was free. [00:04:58] Speaker A: Yeah, probably. I went on the game and, like, the multiplayer was there. I was like, oh, there's a multiplayer option. [00:05:04] Speaker B: Okay. And then you have to buy her. [00:05:06] Speaker A: So I did, but it's been good fun. I still can't beat a score, though. She's got like, 3200 or something. 3100 and something. And my highest is like 2004, 2005, maybe. [00:05:18] Speaker C: My partner's got a pretty good score as well. [00:05:22] Speaker B: I can probably find out for you. [00:05:26] Speaker A: I haven't had a watermelon. [00:05:28] Speaker C: She's got two watermelons on the screen before. [00:05:32] Speaker B: Oh, nice. [00:05:32] Speaker A: They didn't combine. [00:05:34] Speaker C: They do not combine. No. They just take up a load of space, which does lead me to believe when you look at, like, the leaderboards of like, how. How are these people getting, like, 999 or whatever? Because it feels like it's impossible once. Once a watermelon start. [00:05:52] Speaker A: Yeah, I assumed they combined and something would happen. Like they'd fuck off. I guess not. [00:05:58] Speaker B: Yeah. Yeah. [00:06:01] Speaker C: Her best score is 3447. So it sounds like she's also knocking around. Maybe we should get our. Our partners to play each other. [00:06:11] Speaker B: That would be fun. [00:06:12] Speaker C: Yeah. [00:06:15] Speaker A: Especially the battle mode, just because it angers people. [00:06:19] Speaker C: Yeah, yeah. I feel like the other two modes, my partner would beat me. But the second you start bringing in those, like, one extra tactic, that's where she's going to fall apart. [00:06:29] Speaker A: Yeah, exactly. [00:06:31] Speaker C: And that's what you're aiming for. You just want to get your partner to just fall apart in front of you and. [00:06:35] Speaker A: Exactly, exactly. That's the good thing is, like, my missus now, she, like, you'll build up a thing, so she'll have like, a column of things ready to, like, get one fruit that'll then combine into another fruit, and then I'll go, nah, fuck that. I'm dropping a fucking pear. On top of that. [00:06:54] Speaker C: You have to change up your tactics when it comes to stuff like that, which my partner is very, like, he's not very good at. She gets stressed to video games quite easily. Didn't grow up playing them. And I think the second you start putting in two analog sticks or multiple things to do, then she'll check out. So she couldn't, for instance, I don't think she would do very good at all at Warhammer 40,000. [00:07:17] Speaker B: Shooter's blood and teeth. [00:07:18] Speaker A: No, it's not a game for her. [00:07:22] Speaker C: But was it a game for you? [00:07:26] Speaker B: Um, honestly? Yes. Yes, it was good. [00:07:37] Speaker C: Nice. I think it was. It was probably a game for me as well. [00:07:43] Speaker B: Yeah. [00:07:44] Speaker C: So, I mean, for anyone that doesn't know, it's a two dimensional, side scrolling, I would say action shooter kind of in the contra vein, except it has dual analogue. You're aiming where you shoot with the right stick and shooting with the right trigger. It's very much one of those, but it's a good one of those, I think. [00:08:11] Speaker A: Wait, are you saying Contra, aka probotector, is not a good one of those? [00:08:17] Speaker B: No, it is one of those. [00:08:18] Speaker C: Like, Contra is a good one of those. As is. As is shooter's blood and teeth, I think. [00:08:24] Speaker A: Yeah, it's different to them, though, in. [00:08:26] Speaker B: The sense of shooter's blood and teeth is. [00:08:34] Speaker A: It's less run and gun than Contra. [00:08:37] Speaker B: That makes sense. [00:08:38] Speaker A: Like Contra is more. [00:08:41] Speaker B: You need to fucking keep moving again. [00:08:44] Speaker C: Yeah, this genre is not really my wheelhouse, so I wouldn't know overly. Oh, it's. Let's see what genre Wikipedia says is. [00:09:00] Speaker A: Action platforming with shooted elements. [00:09:03] Speaker C: Mostly shooted elements, but it does say it's a run and gun platform video game. You don't necessarily need to run as much. [00:09:13] Speaker A: Yeah, it doesn't feel like Contra. Most enemies die with one shot. It's boletel. You die quickly. That's what I'm used to with like run and gun. This is. [00:09:25] Speaker B: Frenetic, but not quite so instant death. [00:09:31] Speaker C: You have a health bar. It's moderately generous. For the record, I was playing on normal difficulty. I did check out hard at the end of the game and felt like that was very manageable with my knowledge and all the guns I had unlocked. But throughout the game I was playing normal and we were both, for the majority of it, playing single player, which I think we should call out because this is a game that is very much, I think, made with co op in mind, probably for player co op really would likely be the ideal, they would say. That said, I still had a very good time playing it single player. I think the difficulty balance is good. The moment to moment action is decent enough to keep you going. I guess the nature of these games are that they can be quite samey, but I think they do a good job of mixing it up with the different weapons you can unlock and the areas and the enemies you're fighting. And maybe we should talk a little more on that latter part because this is a Warhammer game, so it looks like that. It's just dripping with Warhammer 40,000 references. So if you're a fan of that, it looks like you would get a lot out of this game. They all went completely over my head. I don't know what a gene stealer is. I don't know who the Imperial, what's its names are. You know. [00:10:57] Speaker A: I know some stuff, but not a lot. [00:11:00] Speaker B: I did get. [00:11:02] Speaker A: I was really into Warhammer fantasy when I was in my teens, young teens, late nineties. But when I started getting to kind of just didn't get into as much. I was doing dark angels, which are space marines with black armor. At least they used to be. I don't know if they still exist in the Warhammer 40K universe because it's. [00:11:27] Speaker B: Been such a long time, but that was cool. [00:11:30] Speaker A: And a couple of my friends were doing, like, ultramarines and someone else was doing eldar and stuff. So I know some of this stuff, but not a lot. Like with when we were mentioning the group chat, Lewis D is one of the people in that chat and was explaining what certain things are and then show what images of, like, the size differences in the figures and stuff, or models. [00:11:55] Speaker B: And that was really cool. [00:11:57] Speaker C: He seemed very excited at us just being like, what's this thing? And he was, ah, well, this thing is. That thing's dreadnought class. And this means da da da. And I'm just like, okay, cool. Just awkwardly sat in there with a. With a thumbs up. [00:12:12] Speaker A: I thought you could say a thumbs up. [00:12:15] Speaker C: I will say that not knowing Warhammer did not hamper my enjoyment of this. Actually, I did try to get into Warhammer as a kid. I had a couple of friends that were into it. I had one friend that was very into it, used to like painting the models. And I bought a space marine starter set, and I decided to do the, like, blue and yellow. The blue ones with a yellow trim because I like that look. And ultramarines. [00:12:38] Speaker B: Oh, those them. [00:12:38] Speaker C: Cool. Cool. And I spent my weekend painting them for the first time and do it all right. And I thought, oh, he was quite happy with the outcome. And then my friends saw them. We must have been about 1213. My friend saw them and he was like, yeah, I guess it's like, it's like, okay for a first try, I suppose. And that really, that really, really demoralized me. And I never touched it again. And I never played with them, never bothered playing the game. Years later, in our twenties or whatever, he admitted that I painted it really fucking well. And he was really jealous that I had done it so well on my first try. He was just jealous about it and. [00:13:23] Speaker A: Didn'T want to admit that. [00:13:25] Speaker C: Look at that. There's a multiverse version of me where I went off and got really into 4K. Maybe he did me a favor because it is an expensive hobby. [00:13:35] Speaker B: Yeah, yeah. [00:13:37] Speaker A: It is rather pricey, but it is cool as fuck. [00:13:42] Speaker B: That's the thing with. [00:13:43] Speaker C: Yeah, no, they look great. They look great. I don't really want to play it, but I do, like, just painting them. [00:13:48] Speaker A: Yeah, my painting was awful. And I was like. I was mainly doing, like I said, fancy stuff, so I was doing Skaven, which were like, rat people. So I was just like, it's really badly painted. [00:13:59] Speaker C: Feels representative of you pants. [00:14:01] Speaker A: Yeah, I'm definitely a rat bastard. But, yeah, I enjoyed playing, like, the tabletop because I actually did play a fair few games of Warhammer, but whether we stuck to the rules properly or not, I don't know. I can't remember. It's been a while, but. [00:14:18] Speaker C: Well, like you said, warhammer looks amazing. And I think that's a good segue into Chan about the looks of this game, because I don't necessarily mean this in a bad way, but then I sort of do at the same time. This is going to date us a lot, but it feels very new grounds y to me. It feels like I'm playing a flash animation game that you'd go on miniclip.com and load up Alien hominid, which. And there's something about this art style. [00:14:50] Speaker B: That kind of flash animation. [00:14:52] Speaker C: It looks fine, it looks perfectly serviceable. But because I am a certain vintage and I wonder if the generation below us just wouldn't have this association and. [00:15:00] Speaker B: Thus wouldn't care because I'm of a. [00:15:02] Speaker C: Certain vintage, it just, to me, it just feels a little cheap looking because. [00:15:07] Speaker B: You know, it looks like one of. [00:15:08] Speaker C: Those flash animations like Homestar hero or whatever. [00:15:13] Speaker B: Do I mean that? [00:15:14] Speaker C: No, I mean, like, I can't remember who I mean, but you know, you know that. That style. [00:15:19] Speaker A: No, I gave you completely. [00:15:20] Speaker C: It doesn't, it's not bad and it's perfectly serviceable. It does give it a more cartoony feel than I was expecting. [00:15:29] Speaker A: I think it suits. I don't know why because the orcs seem to be quite dumb. [00:15:35] Speaker C: Yeah. As you can probably tell. [00:15:36] Speaker A: Kind of fun. [00:15:37] Speaker B: Yeah, like really fun. [00:15:40] Speaker C: So story wise, you're. You are playing as an orc and you are. [00:15:44] Speaker A: Snigs wig. [00:15:46] Speaker B: Yeah. [00:15:47] Speaker C: I don't know if he's an actual character in, in the lore or what or not, but you're just seemingly playing as a random orc that, and it's played for laughs. Another orc steals his little ponytail that he has, and he goes on this massive campaign to get his little hat back on the way, destroying the empire's fleet and the genestealer, killing the gene stealer patriarch and blah, blah, blah. And yeah, like you said, I think because it's played for laugh, the cartoony style does work with it. And as I said, I'm not necessarily holding the looks against it. I think it launched at $20, didn't it? Years back. My brief research suggests it was at least a budget release. Like this wasn't a full price release. [00:16:40] Speaker B: No, definitely not. Yes. [00:16:42] Speaker C: And you can get it for about $10, I think. So I'm not marking against it. I just think it's because I am my generation that style animation just looks cheap to me. [00:16:58] Speaker A: Yeah, it does. I think it suits this. I think with the orca suits it more than if it was like a space marine game. Like if you look at Muhammad 40K space marine, it's a very different kind of game. It's 3d. It's like, um, kind of gritty. This is unreal engine. You're a chainsaw sword. [00:17:18] Speaker B: Brutal as fuck. This. This is pretty brutal, but it's a. [00:17:23] Speaker A: Lot more realistic looking, which I think suits that more. And this game I think was. Is more suitable to that lower budget. But have you played? Um. I didn't realize the developer of this game made guns go and cannoli and guns go and cannoli too. It's a very similar kind of shooting game. I played through the second one with Jasm. I don't know if I played the first one with Jasmine or not or just played it on my own, but it's basically a similar kind of game. Except. Except for the fact. [00:17:55] Speaker C: Roaring twenties shooter. [00:17:57] Speaker A: It's a roaring twenties shooter and there's all zombies and shit. Fucking great. [00:18:03] Speaker B: Good fun. Genuinely. [00:18:07] Speaker C: I wondered what else this developer had done. It's also quite reminiscent of your castle crashes from the early 360 days in terms of the art style. Castle crashes? [00:18:23] Speaker B: Yes. [00:18:23] Speaker C: Yeah. Has that has a similar flash animation look because those were the guys who made an alien. [00:18:29] Speaker A: Yeah, I think guns Gore and Cannoli was out on the 360. I'm not sure what the second one though. Not sure if that was 360 or Xbox one. [00:18:42] Speaker B: Slash PlayStation four. [00:18:44] Speaker C: I'm seeing PS four boxes for that. [00:18:52] Speaker B: So yeah, it is a fun game. [00:18:56] Speaker A: And I really enjoyed it. [00:19:00] Speaker C: I like the different weapons. I like that you have your five gun classes like pistol, machine gun, heavier, heavier flamethrower stuff and a rocket launcher. And within each of those classes there are three to four different feeling versions of that. And we both gravitated towards our own ones. We did give it a go in co op towards the end. Yes. And you unfortunately didn't get to use the guns you liked because you had to start again to play with me because we were on different platforms. But it did sound like I'd be. [00:19:37] Speaker A: Annoyed if it's crossplane. I didn't know about her. [00:19:39] Speaker C: Yeah, well, hopefully it wasn't because otherwise you wasted some money and time. But uh. Yeah, I like we, we both had our different guns that we liked pistol wise. I was really a big fan of the. The revolver. You know, you had six bullets, you had to. You had to reload them one at a time. But if you hit a headshot, it basically one shot, all the grunts, two shotted harder enemies and really stripped boss's health. You liked the laser pistol, which set people on fire and did. [00:20:09] Speaker B: Plasma pistol. [00:20:10] Speaker C: Yeah. It could just overheat and set you on fire if it did. [00:20:13] Speaker A: Yeah, that happened a few times on his plain meal. [00:20:16] Speaker C: Yeah. And similarly, there's some fun ideas as well. Like, I quite liked the laser shotgun, which had all the lasers bounce off the walls and things. [00:20:27] Speaker A: That was handy. That was good for crowd control. [00:20:29] Speaker C: Yeah, good crowd control stuff. There are different character classes as well, and it sounded like we played as different characters. I was the beast handler who threw. I think the only difference between classes is the melee attack and the grenades they get. [00:20:45] Speaker B: Yeah. [00:20:46] Speaker C: So the grenades for the beast handler, he throws a little beastie that looks annoyingly like the health pickup, which is also a little beastie. So that was always confusing me. But that's nice because the enemies will attack the little beasties and his. And the animal handlers. Melee attack is he throws a spear. It's not a melee attack. He throws a spear that then explodes, and it just. It felt so overpowered, like, it felt like you were getting one over on the game. I always like that when you find things in games that it feels like it did seem to destroy boss shields. Like, I know you were like, oh, the plasma pistol, strip shields off. And I was like, I didn't need to worry about that because I had a thing that just did it for me, so I could strip the shields off and then. And then do that, and then use my shooter or whatnot. And you use, like, I think it was called Flash git. [00:21:38] Speaker A: Yeah, flash kit, which is fair. I am a bit of a git. I'm not very flash like, you know, so. [00:21:44] Speaker B: Yeah. [00:21:45] Speaker C: What was his. What was his grenades? [00:21:47] Speaker A: The grenades for the Flash kit was a cluster grenade. So obviously, for those who don't know where a cluster grenade is, you throw away. He goes, boom. And then lots of little booms come out, too. The first game I remember playing with a cluster grenade was worms. [00:22:05] Speaker C: Yes. Yeah. Worms did a lot to, like, increase my knowledge of various weapons. [00:22:11] Speaker A: I've never seen a banana bomb in real life, though. [00:22:14] Speaker B: Well, yeah. [00:22:16] Speaker C: What was his melee attack, by the way? [00:22:20] Speaker A: Melee attack was just where you would just slam your weapon. [00:22:25] Speaker C: Okay, normal melee attack, but then he added special dash. [00:22:29] Speaker A: His dash was longer, and any enemies you dashed through would catch fire. It wouldn't do it every time. But it would do most of the time, especially, like, and you could just. [00:22:43] Speaker C: Smaller enemies come forwards through them anyway if you wanted to dash through them. [00:22:46] Speaker A: And set them on fire. [00:22:47] Speaker C: That's really nice. And I think each class seems to have a thing that feels like all this nice, big advantage. [00:22:54] Speaker A: And one thing I will say is with that dash, because it was longer than the normal dash you get with other classes. Uh, like when you're trying to avoid enemy attacks or, like, boshes that dash at you, if you jump once and then dash, you'll dash way past them, so you get, like, a bigger distance from them. [00:23:13] Speaker C: It's handy cool mechanic as well. [00:23:16] Speaker B: Yeah. So that. [00:23:17] Speaker A: That's why I like Dave. It came across as a useful tool in my ultimate destruction of everything in my path. One of my favorite moments of the game, though, I will say, is the, is one of the bosses, where he's like, I am Lord blah blah blah, son of whoever, and then goes on this massive tirade. And then it cuts to your orc, who's just sleeping, and he's like, what? [00:23:47] Speaker C: It's a classic trope for a reason, peds, isn't it? Yeah, I know, but it was funny every time. [00:23:52] Speaker A: It was funny. [00:23:52] Speaker C: It was funny. It was funny. It was funny. It was, like I said, it's moderately obvious humor jokes. Like, it's a stupid guy, blah, blah, blah. [00:24:01] Speaker B: But it. [00:24:01] Speaker C: But it works. Exactly. [00:24:04] Speaker B: Yeah. [00:24:05] Speaker C: And I think it captures. I was playing with you, and I was like, is Warhammer 40,000 British? Because they keep. Because they keep using, like, britishisms. Like, the word git is used quite a lot, which I've never heard anyone else. I don't know. It has a sort of a Terry Pratchett esque vibe. [00:24:24] Speaker B: Yeah. [00:24:25] Speaker A: I'm pretty sure he calls one of the characters, like, one of the bosses, like you, pointy headed kit. [00:24:30] Speaker C: Well, every time, when he gets hurt, every now and then he's like, oh, that hurt you git. Which I quite enjoyed. [00:24:40] Speaker B: Yeah, like, come on. [00:24:41] Speaker C: You get. When you activate war mode, which you, you know, you build up a meter, you click the two sticks, and you basically get your gun, get reloads, and fires really quickly for a little while. And you don't need to worry about the ammo, which, which paired very nicely with that sink shooter, I'll tell you that much for stripping boss's health off. [00:25:02] Speaker A: Uh, most of the time, I started using the, um, rocket launcher I had because it'd shoot things, do damage, and then it stick to them and then explode and do more damage and it done a fucking lot. The final boss taking down the shields would literally be like three of those rockets. Four, four or five. No, three. Three's a little, little. Four or five shots with that and they'd be fucked. Problem is it's slow. [00:25:29] Speaker C: Yeah, but like, but that's, that's what I think the cool thing about this game is is that there's lots of options and moments of like, oh, and then if you use this and do this with it, it's actually really good for that. And I opted the other way. Like I liked to take the final bosses shields off with my spear thing, throw a few of them and then by that time I'll probably have my wall back and then swap to the six shooter and pop that like near him and, or if that was a little inaccurate possibly at times. So I'd maybe swap to like the, that really fast firing gun that takes a while to charge up but if you do war mode on that, it just immediately goes really quickly and fires for ages. [00:26:12] Speaker A: That's, that's one of the things I found in this game is like for the most part I stuck to the same weapons. [00:26:18] Speaker C: Everything's viable, but for some sections I. [00:26:21] Speaker A: Found it a little difficult. And I did like that minigun basically. I did use that for like one section of the game. [00:26:28] Speaker C: Yeah. [00:26:29] Speaker A: And then went back to what I was using before because I found it really handy in certain parts. [00:26:33] Speaker C: Yes, totally. Like I wouldn't say that the game does a great job at encouraging you to do different weapons, but there are ones one or two times and you're like, I'm really struggling with this boss or section. You might want to just have a look at your loadout and be like, oh, if I just use the electric shocker then everything rushing me just like dies. [00:26:54] Speaker B: Yeah, exactly. [00:26:57] Speaker C: And on that note as well, I think the bosses are actually pretty decent. It's sort of like the, what I've come to refer in recent years is like the Metroid dread style of like once you start a boss and it seems really hard but you only need to play a couple of times to get their move patterns down. And actually then it's really easy once you learn their moves. But it feels really good to like haha. Like within a couple of. To be like oh, that move is really messing me up that he does. [00:27:27] Speaker B: But I figured out a way to stop it. [00:27:30] Speaker A: I wonder I didn't play it on hard difficulty myself apart from that brief extent of co op with you. And then he was like, oh, we're changing normal because you only have one gun. [00:27:41] Speaker C: Yeah. Yeah. And that was the point. Like, when I tried on hard, it actually felt fine because I knew the enemies, I knew how to deal with him, and I had every gun that I could want. [00:27:52] Speaker B: Yeah. [00:27:53] Speaker C: Whereas I do think it will be a little tougher if you do have to start with the pistol, but if you like. I would say it was a pretty. [00:28:01] Speaker B: Easy for me on normal. [00:28:05] Speaker C: Like, it was a nice challenge, but I didn't want to spend too long on this style of a game. I don't enjoy bashing my head against a game like this too. [00:28:15] Speaker B: Too much, I would say. [00:28:17] Speaker C: I died a couple of times on bosses here and there. There were definitely a few moments where I had to, like, retry and learn things. [00:28:24] Speaker B: I think. [00:28:24] Speaker C: I think if you do like this game and you do like that, I think hard mode would be a very nice challenge. [00:28:31] Speaker B: Yeah. [00:28:32] Speaker A: Me, I was happy with normal, but what I was gonna say is, joe, the bosses. On normal, you get health pickups relatively regularly. [00:28:44] Speaker C: Yes. [00:28:45] Speaker A: You get them fairly often. Like. Like the final boss, for example. [00:28:48] Speaker B: You get it really quite rapidly. [00:28:50] Speaker A: You get health pickups. My thought is, is on hard, you get. I wonder if you get less, because I was gonna say, how far did you get when you try? Did you fight a boss, see what the hell becomes? [00:29:00] Speaker C: No, I didn't, actually. I jumped through a few different levels, but I forgot to try a boss. I. I would imagine I could see them lowering it. I did find that I had to quite plan around the health pickups in normal, like, I was needing them. [00:29:17] Speaker B: Yeah. [00:29:18] Speaker C: So. So, yes, hard, probably. If it did lower the health pickups, that would make that harder. [00:29:23] Speaker B: Yeah, agreed. [00:29:25] Speaker A: Obviously, I played the game over, like, I started playing it over a week ago, and I played it, like, a little bit at a time. You went through fairly quickly, though. Didn't know. [00:29:38] Speaker C: Yeah, I sort of bashed it out in two sessions. I'm not sure how long. Yes, very good. How long I spent on the game overall. Okay, so steam here says I have played for six, and that includes an hour I played with you yesterday. So I probably got through in about five and a half hours then. [00:29:59] Speaker B: Yeah. [00:29:59] Speaker A: Which isn't too bad. [00:30:01] Speaker B: It's, like, for the cost of the game and the type of gamer is. [00:30:06] Speaker A: I think 5 hours is perfectly serviceable. There is more modes. [00:30:10] Speaker B: There's obviously the co op, which isn't. [00:30:13] Speaker A: A different mode, but it might be more fun to play through it again with someone else. But there's also a versus more, which I didn't try. [00:30:21] Speaker B: Oh, yeah, I know. [00:30:22] Speaker C: I didn't either. I'm not sure that would appeal to me too much in this style, but that could have been. I could imagine it being a fun combat. [00:30:32] Speaker A: It's probably just. I wonder what it is. I wonder if it's just like, I know, a smash brothers style arena and you just got to shoot each other. [00:30:39] Speaker C: I will say there isn't too much replay value in the story. Like, no, I don't necessarily want to go back through the game again with you. And we brought up Castle crashes earlier, and I remember that actually having a little bit more replay value. And I think that every different colored knight had it on an associated level and. [00:31:06] Speaker B: Yeah. [00:31:06] Speaker A: Every night. [00:31:08] Speaker B: Yeah. [00:31:09] Speaker C: And I wonder if maybe I don't. [00:31:14] Speaker B: Yeah. [00:31:15] Speaker C: I stopping myself from saying this because not every game needs rpg mechanics, but I'm sick in the head and I like seeing numbers go up, and I don't think that you should shove rpg mechanics into everything. And it's quite nice that there is a game that hasn't done that, but there's still part of me that guilty is like, but if I could level. [00:31:35] Speaker B: Up, I'd keep playing it because the. [00:31:38] Speaker C: Numbers would go up. [00:31:39] Speaker A: Well, that's the thing with Castle Crashers. Every knight has their own levels. On top of that, every knight has their own special ability, which you can improve. So, technically speaking, it is slightly different to play as every single character, and obviously there was DLC characters like, you get play as the king and a different kind of knight. If you'd play. If you had the alien Hominid HD on your 360, you also unlocked alien Hominid as a character on Castle Crashers. [00:32:18] Speaker B: Oh, cool. Well, yeah, so lots of reasons to. [00:32:22] Speaker C: Replay that, but I'm not saying that they need to rejig. It would be better if it had rpg mechanics. [00:32:29] Speaker B: But there was, I think, because we. [00:32:32] Speaker C: Just live in this world now where you're leveling up everything. There was a part of my brain that just felt like it was missing it. But I hesitate to put that forward as a criticism because I think it's me that's wrong here. [00:32:45] Speaker A: Yeah, I think it is. [00:32:46] Speaker B: I don't think it doesn't need, like. [00:32:49] Speaker C: Not every game needs replay value. You can play it through once and have a nice time. That's cool. [00:32:53] Speaker A: I think for me. For me to replay it again, it would be if a few people are like, hey, do you fancy playing through it? And the good thing is you play through it with a couple of different people and have different experiences. [00:33:06] Speaker C: Yeah, if three other people were like, do you want to give four player co op a go? I would jump back in for an hour. But I did find myself zoning out a little during our co op playthrough. Peds. Nothing to do with you. Just because I was like, I've done all this. I've done this. They've done it before. Yeah. Cool. It's the same, but you're here now. Oh, and I will say, I think the respawn mechanic in co op is kind of cool. You can respawn whenever you want. You just take half the other person's health and you get that half of health. So if you were on half health and I died and I respawned, I would respawn on a quarter health, as would. And then you would go down to a quarter health. We quickly realized that the best way to game the system is wait until the alive person was next to a health pickup, then respawn, then get the health pickup. Because you both get the health from a health pickup. So that's the maths way of dealing with that. [00:34:11] Speaker A: Yeah, it was handy at one point where we were both really low on health because I was respawning all the time before we realized, yeah. [00:34:17] Speaker C: And also, if you are on, if you are on, like, one health and the other person respawns, it won't lower the health. [00:34:24] Speaker A: So just keep respawning as quick as you can. [00:34:26] Speaker C: We were on one hit, so you can kind of keep one person back and send one person in, and then, like, they can keep trying to do the thing on, like, one hit or try and find a health, which is another way of cheesing it. But again, it's always fun when it feels like you're getting one over on a game. [00:34:42] Speaker B: Yeah. Yeah. [00:34:44] Speaker A: But I honestly would, for people who haven't played this game, I would recommend. [00:34:49] Speaker B: Picking it up when it's on offer. Give her a bash. You will enjoy it if you. [00:34:54] Speaker C: Yeah, I would say if you like, you know, the run and gun genre, you will like this. If you are a Warhammer fan and like the run and gun genre, you will really like this. And I think the aforementioned mutual friend Lewis D. This would be right up his alley. [00:35:09] Speaker B: Yeah, agreed. [00:35:12] Speaker A: I don't know if I prefer this to guns go and cannoli simply because I played them so long ago. [00:35:21] Speaker B: I'm not even sure if I played. [00:35:22] Speaker A: Both or just one. I can't remember. My memory's awful. [00:35:25] Speaker B: It was a long while back. [00:35:28] Speaker C: That looks like it has a very fun theme and vibe that is ever so slightly. And Warhammer fans don't come for me ever so slightly more unique than, you know, future space War. [00:35:47] Speaker B: This is kind of like future space. [00:35:51] Speaker A: War with also earth creatures. It's not just humans, it's like orcs, which we're all, yeah, okay. [00:35:58] Speaker C: Like fantasy. I think inherently Warhammer 40K is interesting because it's fantasy. It's future fantasy. But I think if you're looking at. If you're looking at the run and gun shooter genre and you looked at shooter's blood and teeth and you looked. [00:36:17] Speaker B: At gore guns and cannoli, it's the. [00:36:21] Speaker C: Latter that is, I think, more unique within this genre because you don't get many roaring twenties gangsta style Tommy gun esque. And that's the one that I would. [00:36:33] Speaker B: Probably, if you had given me a choice of these two and said, which. [00:36:38] Speaker C: One do you want to play? I'd probably go for GGNC. [00:36:41] Speaker A: Well, maybe one day GGNC is what we'll head to. But I'm pretty sure the first game is the twenties. The second game is like thirties forties. I think it's a different time as in decade. [00:36:57] Speaker B: Cool way of doing it. Yep. [00:37:01] Speaker A: I don't think there's a guns go can. Only three, unfortunately. [00:37:04] Speaker B: I don't know what other games they've. [00:37:06] Speaker A: Made the company, but the three games I've played by them have been really, really fun. [00:37:10] Speaker B: So. Yeah, it looks like that. [00:37:13] Speaker C: This is very much their wheelhouse. Another really, I'm necessarily, sorry, pets. I was just gonna say I'm not necessarily champing at the bit to see what they put out next, if you know what I mean. Like. [00:37:27] Speaker B: Yeah, that's fair. [00:37:29] Speaker C: Sensible games. [00:37:30] Speaker B: Yeah, yeah, very. [00:37:32] Speaker A: I really enjoyed myself with it, but I kind of like this kind of game. But another really good run and game which is more contra esque in my opinion, than this in the simple fact of a you dies. Yes. [00:37:58] Speaker B: A lot more fucking difficult in that. [00:38:01] Speaker A: Sense is bro force. [00:38:06] Speaker C: I didn't get on with Broforce, to be honest. And I also don't think it's contra esque because I think the procedural generation of that game to me really puts me off. [00:38:17] Speaker B: And is it procedural generation? [00:38:21] Speaker A: I didn't know it. [00:38:21] Speaker C: I believe it is procedurally generated. Yes. [00:38:24] Speaker A: No, I played through it with Jasmyn. [00:38:28] Speaker C: Yeah. Which just means the level design. [00:38:31] Speaker B: Yeah. [00:38:31] Speaker C: And also I was playing a one player. So I think that's also why I wasn't necessarily enjoying it as much because I think. [00:38:41] Speaker B: Broforce will. [00:38:44] Speaker C: Both of these games are designed to be played co op. And I think shooter's blood and teeth is a much better single player experience than Broforce, because I think the procedural generation just means that the level design is shit because, you know, for obvious reasons. And. And it just felt. It wasn't what I was after. I wanted a contra out of it with a cool. [00:39:11] Speaker B: With. [00:39:12] Speaker C: With the lineup it was offering me, and it felt more like a. [00:39:19] Speaker B: Like a. [00:39:19] Speaker C: Like a super meat boy with guns or something, but procedurally generated, it just. [00:39:23] Speaker B: Felt a bit too jumpy and, you. [00:39:26] Speaker C: Know, fly all over the place, and it didn't feel like Contra at all because. [00:39:30] Speaker A: Yeah, I disagree. And also, super meat Boy was fucking awesome as well. [00:39:35] Speaker C: Yeah, it was. But I don't go to super meat boy when I want to play Contra, you know? [00:39:41] Speaker B: No, that's fair. I wouldn't know what I would go. [00:39:45] Speaker A: To if I wanted to play super meatball and super meat boy. It's like, I would think, oh, let's play Super Mario brothers, and then go on that. I've never played Celeste. [00:39:52] Speaker B: There you go. [00:39:53] Speaker C: It could maybe go there. It's not as twitchy as super meat boy, but it is a very good platform. You should give that go peds. [00:40:01] Speaker B: Yeah, maybe it's too many games, man. There are. [00:40:05] Speaker C: There are. What's on your radar? [00:40:06] Speaker B: What. [00:40:07] Speaker C: What do you want to get to? [00:40:10] Speaker B: No. [00:40:12] Speaker C: Okay, cool. I've got. [00:40:16] Speaker A: No. [00:40:16] Speaker C: I was a crab's tale. Sorry. Not a crab's tail. It's another crab's treasure. [00:40:24] Speaker B: It's actually really good. [00:40:27] Speaker C: I think it's about an eight out of ten, but it's a really enjoyable eight out of ten. I think it has some really interesting ideas. The fact the shell swapping mechanic is really cool. It basically means that your armor is a disposable item, and you're swapping around it a lot. And each armor set has a different ability, which is a really nice, um, contrast to dark souls, where you tend to just pick an armor, and that's you for the whole game. I hope you like looking at this armor set, boys, because that's what you're seeing. [00:40:59] Speaker B: Um, the. [00:41:01] Speaker C: It does wear its soul's likeness on its sleeve. [00:41:05] Speaker B: Yeah. And. [00:41:06] Speaker C: And mentions of. And we'll actually point out when things are different. When you unlock the, uh, riposte after a parry, it specifically tells you you do not have iframes. You will get knocked out of this. Which made me laugh, because it's just. It's funny that Dark Souls decisions on these things have become so. So normalized that you have to point out when you do differently. And I was thinking that if this crab game was the first one of these types of games, they wouldn't say that because you just figure it out yourself. I think it has a nice skill system. It has a nice power creep. The exploration is fun. The parrying is really engaging in every other game. Press the button just as you get hit to parry. This one's let go of the button just before you get hit to parry, which I don't know why, for some reason, it is just so much more engaging when the. Let go of the. And it's a shoulder button you're pressing, so you're, like, letting go of that. And as you move your finger up, the little crab goes, like, ha ha, and, like, Paris. And it just feels like much more, like, much less dissonance between what you're doing and what the guy in the game is doing, and just, yeah, it's cool. The bosses are the fun. The areas are good. The story is, or rather, the writing is humorous enough. It wouldn't win any awards from me, but some people are enjoying all the c based puns. I'm looking forward to getting back to more of it, to be honest. Yeah, like, when you were. I mean, you saw me playing it the other day when you came in and was like, do you want to try and shoot his bun teeth? And I was like, I want to play this, really? And also, I'm looking forward to getting to Jedi Survivor, which launched on game pass the same day as another crab's treasure. And that was the game I wanted to play. [00:43:19] Speaker B: And I was like, you know what? [00:43:20] Speaker C: Let's just check out this crab game just to see what it's like. And then I'll go get straight onto Star wars, and the crab game just crabbed me. It just absolutely crabbed me, and I couldn't stop playing. [00:43:32] Speaker B: It crabbed her. [00:43:36] Speaker A: I've not. I'm in no rush to play Jedi survivor simply because I never finished fallen Order or ever. [00:43:42] Speaker B: It's called because I just got bored, which is terrible. [00:43:45] Speaker A: So I'm like that sometimes, but I was kind of enjoying it, but then. [00:43:48] Speaker C: I was like, it's not terrible at all. [00:43:50] Speaker B: Pads. [00:43:50] Speaker C: It's not terrible at all. Like, you. You are allowed to get bored of media, and I would encourage you to not continue on in things you're getting bored of because. And by all accounts, if you got bored of Jedi, I'm gonna. [00:44:05] Speaker B: I was. [00:44:05] Speaker C: I was about to say Jedi outcast. I can't even remember what it is now. The previous one by Respawn. If you're bored of that, by all accounts, I don't think this one will win you over. [00:44:17] Speaker B: So. Yeah, the thing is, don't get straight to that. [00:44:19] Speaker A: Thing is, I fucking love Titanfall two. Why didn't they just make another titanfall? [00:44:24] Speaker B: Well, because Apex Legends prints money and. [00:44:31] Speaker C: Titanfall two did not. [00:44:33] Speaker A: But they could score Titanfall three in the Apex Legends universe. People will buy it then. [00:44:42] Speaker C: Well, actually, Apex Legends is set in the Titanfall universe. [00:44:46] Speaker A: Yeah, I know, but they could do that. They could put that on the camera. [00:44:50] Speaker C: Yeah, fine, fine, fine. Yeah, but you've also got to, like, if you're the business guy and you need to make money, do you, do you make, do you commission that or do you get everyone just carrying on with Apex stuff and making more money? Unfortunately, there's got to be some love. [00:45:07] Speaker A: Put into your games, man. [00:45:10] Speaker B: Well, yes. [00:45:11] Speaker C: Yeah, but, you know, we live in a capitalist society. [00:45:15] Speaker B: Pads, shareholders. [00:45:18] Speaker C: Can you please think of the shareholders? Oh, and then finally I was gifted a game by old friend of the forum, shrinky pinky. And he gifted me ghosts of Tsushima on Steam. So that comes out next month and I'm really looking forward to getting into that. [00:45:38] Speaker A: I haven't seen shrinky pinky for years. [00:45:40] Speaker C: Well, yeah, I haven't either. And I really wanted to catch up with him, so I think I was drunk and all high one night and I just gifted him heldovers too, so he'd play with me and we had a little catch up and I think he felt guilty, so he. Then he gifted me ghosts of sushi mis. He's $20 up on me and now I owe him. [00:46:01] Speaker A: Oh, that's not stuck. [00:46:02] Speaker C: Maybe I should just send him, shoot his blood and teeth and then we're even. Actually, he's on his wish list here. He's the only person, he's the only friend that has this on his wish list. [00:46:11] Speaker A: That's cool. [00:46:12] Speaker B: Yeah. [00:46:14] Speaker C: Yeah, well, and yeah, thank you very much for gifting it to me, by the way. Pez, this was a cool thing that I would never have checked out otherwise. [00:46:22] Speaker B: No worries, man. [00:46:23] Speaker A: No worries at all. I thought it's something I've been wanting to play for a while. But the thing is, right, is that. [00:46:29] Speaker B: I didn't really, like, look into any. [00:46:33] Speaker A: Reviews or look, I never do. Anyway, I see something, I give it a try and then I'll get her and play. But with this, I got it because I saw something. [00:46:41] Speaker B: It's like, oh yeah, this shooter's blood and teeth. [00:46:44] Speaker A: Sorry, shooter's blood and teeth is a fun Metroidvania. I thought, oh, a 40K orc Metroidvania. And I did the, I played the first. I was like, this is a fucking Metroidvania. [00:46:55] Speaker C: What the f. He's calling it a Metroidvania. [00:46:59] Speaker A: Some crazy person. [00:47:01] Speaker C: The problem is, right, I had a debate recently that our gaming genre names are a bit silly and we should change them. And so you shouldn't, because, like, if you, if you were trying to describe a Metroidvania to someone that doesn't play games, Metroidvania, what on earth does that mean? And I'm hearing a search action games be the term that that should be changed to. And again, roguelite, as in, like a run based. [00:47:33] Speaker A: Well, I've regularly called Metroidvania's backtracking adventures. Because you spend a lot of time backtracking. [00:47:40] Speaker C: Yeah, yeah, yeah. That works, too. Backtracking adventures. [00:47:44] Speaker A: I think I've actually said, like, reviewed games and said this Metroidvania, or as I call them, backtracking adventures and then. [00:47:51] Speaker B: Carry dollar review, because that's what you do. [00:47:53] Speaker C: I think I also like search action, though, because I feel like that's quite like it's an action game you're searching around. It's a nice descriptor. [00:48:02] Speaker B: Whereas, you know, you could, you could. [00:48:04] Speaker C: Like, is Zelda a Metroidvania? Possibly. Well, that's kind of backtrack. [00:48:10] Speaker A: It is. To be fair, it is, in a lot of ways. [00:48:15] Speaker C: You turn in Zelda or Metroid, you. [00:48:18] Speaker A: Have to do the same thing. [00:48:19] Speaker B: You have to beat bosses, get a. [00:48:21] Speaker A: New item, and then you go move to the next area. [00:48:25] Speaker C: Both of them are exactly the same. [00:48:26] Speaker B: Yeah. [00:48:27] Speaker C: When I first came to Metroid, I came to them a bit later in life. Metroid Fusion was my first one. I didn't have a super Nintendo or an NEs and. No, actually, I tell a lie. I borrowed Metroid two on the Game boy from someone as a kid. I was like, what the fuck is this? I don't get it. Yeah, I think I was more linear as well. [00:48:47] Speaker B: Yeah. [00:48:48] Speaker C: But Metroid Fusion, I came to and I was like, oh, it's just, it's just side scrolling, Zelda. [00:48:55] Speaker B: Yes. [00:48:56] Speaker A: Adventure link. But good. [00:49:02] Speaker B: As I've. [00:49:03] Speaker A: The very first podcast I did. [00:49:05] Speaker B: But this podcast, the first game was. [00:49:08] Speaker A: A game called Infernax. Both me and Cumberland were talking about her, and we both said as if Castlevania two venture of Link had a baby. [00:49:19] Speaker B: This came out of him. [00:49:21] Speaker A: And unlike the parents, it was good. [00:49:24] Speaker C: Okay. [00:49:26] Speaker A: It's like a really good version of like, Castlevania two or adventure link Inferno. [00:49:32] Speaker C: There was something too. Adventure of Link. I didn't play that until I got the. Was it the bonus disc game that came with Wind Waker or. Yeah, or actually, no, it might have been the Zelda disc that came with the Mario kart GameCube bundle, actually. And I think it had Zelda Majora's mask and Zelda one and two on it. And that was the first time I played Zelda two. And I was like, there's something to. [00:50:03] Speaker B: It, by the way. [00:50:06] Speaker C: That was the only way you could get that game was in the bundle. But my local indie game shop illegally just opened it and sold it to me for 40 quid. So. [00:50:16] Speaker A: Nice. I missed the days when you could turn up to a game store several days before the game was coming out. [00:50:24] Speaker C: And it was the only way they could get up on, like, game. If you had a game in your high street, then the indie shop was probably slightly more expensive than it, but they would break street day. [00:50:35] Speaker A: Yeah, I remember going to one which was like, not far away from game, like I say, I don't know, ten shops away. And I was like, oh, can I have smash brothers melee, please? Or Smash Brothers brawl, whichever one it was like three days before released it, and like, yeah, right. Thank you, fuck you, game. But it might have been a game station at the time. [00:50:55] Speaker B: Oh, yeah. [00:50:59] Speaker A: Remember game station before game bought them? [00:51:03] Speaker B: Only vaguely. [00:51:04] Speaker C: There wasn't really one in my town. [00:51:07] Speaker B: Fair enough. But I think that's gonna be us now. [00:51:12] Speaker A: We've been going for 15 minutes, approximately. Is there anything else you would like to say? Oh, one question. Have you got an Xbox 360? [00:51:20] Speaker C: Do I have an Xbox 360? No, not anymore, though. I have access to 360 games via xcloud. [00:51:27] Speaker B: Right. [00:51:28] Speaker A: This is. This is not backwards compatible, so I don't think it'd be on X Cloud. I want you to purchase an Xbox 360, okay? [00:51:36] Speaker B: Connect it up to your capture card, purchase Sonic. [00:51:40] Speaker A: Zero, six, put out your Xbox and streamer. [00:51:43] Speaker B: Okay. [00:51:45] Speaker C: Was it only a 360 game? [00:51:47] Speaker A: Yeah, PlayStation three as well. [00:51:49] Speaker C: PS three, which I think it runs. [00:51:51] Speaker B: Worse on PS three, would like to play, isn't on. [00:51:54] Speaker C: Is it not on steam, no, never kid. [00:51:57] Speaker A: It's not on pc. There is a family making the work. [00:51:59] Speaker B: So maybe that'll happen. Maybe. [00:52:04] Speaker A: Seriously, please don't go, six. You'll. [00:52:06] Speaker B: Okay, you'll love every game after year you play. [00:52:10] Speaker C: I'm looking on. I'm looking on X cloud to see. [00:52:13] Speaker B: If it's on here. Doctor Seger. And all that crew all manner, they're. [00:52:19] Speaker A: Like, oh, we made this mistake once, we're not doing it again. [00:52:26] Speaker B: Yeah. [00:52:27] Speaker C: Alas, allay 360 should be cheap enough. [00:52:31] Speaker A: For you to pick up in the US. Go to a flea market or ever. [00:52:35] Speaker C: Yeah, I would definitely get straight the. On that pads. You don't need to worry about it. [00:52:41] Speaker B: Second. [00:52:41] Speaker C: The second this recording stops, I'm, uh. [00:52:45] Speaker B: I'm out. [00:52:46] Speaker C: There's actually no sonic games on xcloud. [00:52:49] Speaker B: Wow. [00:52:50] Speaker A: Very surprising. Any final thoughts on shooter's blood and teeth? [00:52:58] Speaker B: No, not really. [00:52:59] Speaker C: I think I've said everything I want to say. I probably give it an eight out of ten. [00:53:06] Speaker B: I think it does what it sets. [00:53:07] Speaker C: Out to do quite well. [00:53:09] Speaker B: Throw away, maybe. [00:53:11] Speaker C: Yeah. I think seven feels harsh. Eight feels generous. [00:53:15] Speaker B: Somewhere. [00:53:16] Speaker C: Somewhere around there. [00:53:17] Speaker A: Seven, half. [00:53:18] Speaker B: Yeah. [00:53:19] Speaker C: But then. Then, you know, we may as well call it. [00:53:24] Speaker B: Like, to be fair, though. [00:53:27] Speaker C: At that point, you could. [00:53:28] Speaker A: You could. You could. [00:53:30] Speaker B: In theory, you could give her an eight, right? And you could feel it's too generous. [00:53:35] Speaker A: You could give her a seven. And that could be even more generous because sometimes a seven is better than an eight. [00:53:41] Speaker B: Very true. [00:53:43] Speaker C: Lest us forget. [00:53:46] Speaker A: Miss. Hsh. [00:53:49] Speaker C: Yeah. [00:53:50] Speaker B: But no, nothing else from me, perhaps. [00:53:51] Speaker C: Thank you again very much for having me on. [00:53:53] Speaker A: No worries. Thank you for taking part. [00:53:57] Speaker B: And I'll catch you soon. [00:53:58] Speaker A: Yeah, catch you later, man. Have a good one, dude. Bye.

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