Episode Transcript
[00:00:00] Speaker A: Foreign.
Hello and welcome to the 41st episode of Pet Scam Shack. Today we have a new guest joining us to talk about the bat.
Literally just playing. I was like, what?
So joining us is Jazm. How are you doing, dude?
[00:00:34] Speaker B: Sorry about that. I was holding the cue cards up in front of peds and I was like. Pointed to it. Like it seems it was a completely guess there. But we got there.
[00:00:42] Speaker A: I got there in the end.
You're doing well.
[00:00:47] Speaker B: Yeah. Good. Thank you. Relieved. I mean, we don't live too far from each other. We've had pretty similar weather, right.
[00:00:55] Speaker C: Yeah.
[00:00:57] Speaker B: This last weekend, hasn't that been fun?
[00:00:59] Speaker A: No.
Don't like hot weather.
[00:01:04] Speaker B: It sucks when it's that hot. It's.
I look forward to sleeping with my bed covers on, which hasn't been the case the past few nights.
[00:01:13] Speaker C: Yeah.
[00:01:14] Speaker A: Last night I slept with no bed cover still because just.
[00:01:19] Speaker B: Yeah.
[00:01:19] Speaker A: Too hot for me. I'm a fat guy, so it's even worse for me.
[00:01:23] Speaker B: Oh.
[00:01:25] Speaker A: It'S true. Not making it up.
[00:01:29] Speaker B: You are able to play a VR game where you're sweating your arms around a lot. Like.
[00:01:33] Speaker A: Like, yeah, that was. That was fun. But also it was kind of killer because it's being hot.
Even like today in my house. It's a lot hotter in here than it is outside because this house retains.
[00:01:48] Speaker B: Heat like a.
Yeah, the classic British housing problem there for the.
[00:01:53] Speaker C: Yeah.
[00:01:55] Speaker A: Basically when my parents lived here because they owned the house, then they sold it and then I rented it off the person they sold it to. Weird. But they insulated house even more. So there's like thick walls with more insulation to keep it hotter in the winter. Unfortunately, it doesn't seem to help that much in the winter, but in the summer it just retains heat even more than normal.
[00:02:17] Speaker B: Worst of both worlds, right?
[00:02:18] Speaker A: It doesn't seem to retain heat in the winter. I don't know why. It's like just freezing. Which I don't mind so much because I just go, right. Blanket. Sit down with her on in the winter. In the summer when it's boiling, it's like I can't take off any more clothes. I suppose I could remove my skin.
[00:02:37] Speaker B: I don't know how reversible a process that is, though. Careful.
[00:02:42] Speaker A: Yeah, it's probably something that I'd be.
Yeah, I'd be dead afterwards, wouldn't I? Probably.
But at least I'd be cold.
[00:02:52] Speaker B: A fair trade off. I mean, VR is not like I've got a third party.
I don't know what you'd call it. Like Head strap like head pad replacement fit on my.
One of the options you get with that is a cooling pad.
That's like the closest thing I can do to make VR hot weather friendly because it's debatable how gaming friendly weather this hot is in general, especially with VR. Right. You've got this bulky headset on your face, you're moving about a lot.
I can play it with like five fans going off near me but yeah, it's a bit tricky this time of year.
[00:03:33] Speaker C: Yeah.
[00:03:34] Speaker A: They need to figure out a way of making it cooler.
I'd love to go to a proper big VR like warehouse place you hear about where it's like massive space, nice and cool and you could just walk around Lords because there's space. Whereas with me it's like ah, tiny space. Play games without room, whatever it's called room scale because I'd have to literally move my settee and stuff up the way to do it and I'm lazy.
[00:04:03] Speaker B: Those are cool.
[00:04:04] Speaker C: Yeah.
[00:04:04] Speaker B: It's a. Makes me think of like in conventions you walk past, oh, that child has a VR headset on and he's on like a dentist chair, like belly on the chair. He's just like moving his arms everywhere. I don't know what exactly they're doing there, but looks like a right laugh. Yeah. Some of those really high end VR experiences. Yeah.
[00:04:23] Speaker A: There's this one that I've seen that is like a weird like not pan like a, a pedestal or something. You stand on it. It means you can run around and stuff. It'll be running in the spot by the way set up. It feels like you're moving so you find, do it and it looks really cool. I want one but I bet they're really expensive.
[00:04:45] Speaker B: Yeah. Oh man. It's. I mean any kind of enthusiast, hobby, anything like that. The, the high end tech gets pretty nuts like the person and I mean we've both managed to do pretty well with PSVR 2 plus the PC adapter. Right.
[00:05:02] Speaker C: Yeah.
[00:05:03] Speaker A: Think I got my adapter when it was on offer so I was lucky.
[00:05:07] Speaker B: Oh, nice. Yeah. I don't know how because I got it day one and availability wasn't. I'm assuming they didn't make a huge amount of.
Availability wasn't amazing. I don't know what it's been like because you definitely got it a bit later than you.
[00:05:19] Speaker C: Yeah, yeah, yeah.
[00:05:20] Speaker A: I got it quite a bit later because like I got the PSVR2 when I was on offer but I was using it on my PlayStation 5.
[00:05:30] Speaker B: Right, right.
[00:05:30] Speaker A: And there's still some games I haven't finished on PSVR. On PlayStation 5 with the PSVR, because I got the PC adapter and I've just connected and I haven't connected back to the PlayStation 5 since.
More games to play. This is basically what it is. It's a bigger variety.
[00:05:48] Speaker B: I know, because PSVR1, I understand that was quite a lot of connections and wires. I think they simplified it for two. Right.
[00:05:56] Speaker A: Yeah, it's just one wire now.
[00:05:58] Speaker B: That's good. So if you did want to connect it back and forth between the PC and PS5, you could do. Could you do that fairly easily at least?
[00:06:04] Speaker A: Yeah, you could. The only thing you would need to do is desync your.
Whatever they call pads.
[00:06:12] Speaker B: Oh, yes. Yeah, that would be a bit annoying.
[00:06:15] Speaker A: Yeah, you have to sync them from the one thing and then reconnect them to the other thing. So it's not too complicated, but it would just be a bit irritating. But I'm in no rush at the minute because it's been so hot. I haven't really played it much. Apart from what, the bat.
[00:06:30] Speaker B: Yeah, it was about.
Yeah, it was August last year, actually. So 11 months ago I got all the VR stuff and I did quickly realize, oh, this is a pretty tough time of the year to be playing this. But it was worth it for Beat Saber and the Half Life Alyx alone. And I've really enjoyed a lot of these shorter, sillier experiences on it as well. Like today's subject.
[00:06:52] Speaker C: Yeah.
[00:06:53] Speaker A: Which, speaking of what the bat.
I started a. I think it was last week, like, I bought before a while back because we were talking about doing the podcast. I think I started it closer to when we were gonna actually do the podcast, simply so because I know my. Like, I play like too early. I'm like, Right, what am I gonna talk about? Because I'm gonna have to replay or something. It's the same with films. Like, I've watched it, but the podcast being delayed for a month, I might have to watch it again.
And some of them are bad.
[00:07:29] Speaker B: Well, I was gonna say sometimes it's you.
You could do notes doing these. Right. Consult them. I feel like a bad film. It would just be. Why? Question mark. Over and over again. Yes.
[00:07:39] Speaker A: Well, speaking of films, I did watch the film yesterday because I was supposed to be doing the podcast films today as well as this.
So I get both done ready, but unfortunately I was unable to. And the film we watched was Dragon Ball Evolution. And I think I took two notes. And then at the end of the film I. I just wrote shite.
[00:08:02] Speaker B: Was that your first time seeing that?
[00:08:04] Speaker A: No, I. I have watched it before. It was. I was like, I'm Dragon Ball. Cool, I'll watch that. And then when I watched, I was like, why did I watch that?
[00:08:10] Speaker B: Oh no, you went it with like Earnest. Because that's a hard film to go into these days, like without knowing what you're getting.
Like, I can't imagine going into it being like, oh cool. You know, I like Dragon Ball. Let's see what this is like. And then it's Dragon Ball Evolution.
[00:08:25] Speaker A: Yeah, well, the funny thing is with the films, I make my missus watch them.
So she watches, she's like, it's shit. But you have made me watch worse. And I was like, wow, that's. That's praise, I guess.
[00:08:39] Speaker B: She's a good sport, fair play, like. So she slapped it through like Troll 2 and like Zombievers, stuff like that.
[00:08:46] Speaker A: Zombie is fun. Zombie is fun. Troll 2 is terrible. The worst film you probably watched me and the Mrs. And I think K watched it. Don't think anyone else joined us for that cuz sometimes we have other people join us. But the worst film was definitely Cocaine Shark.
It was not good.
[00:09:06] Speaker B: Is that a film funnier in concept than it is an execution?
[00:09:10] Speaker A: Well, I think for the first like five or ten minutes I was like, oh, this is pretty funny actually. The so bad it's good kind of funny. And then after that it was just like. Even though it was trying to be daft and whatever, it was just really bad and I hated it by the end.
[00:09:25] Speaker B: So that could be one though.
[00:09:28] Speaker C: Yeah.
[00:09:28] Speaker B: Joke fairly easily for like a full runtime.
[00:09:31] Speaker C: Yeah.
[00:09:32] Speaker A: I don't even get the name Cooking Chakra from the sounds of what Kerr was telling me. Book Cooking Be was coming out.
So whoever made the film made the film within three days after Cocaine Bay was announced. So then there's a cocaine shark coming up. Something stupid like us. It's crazy what people do.
[00:09:50] Speaker B: But not part of a shared ccu. Cocaine.
[00:10:00] Speaker A: Bay was actually enjoyable. Cocaine shark, not so much, alas.
So what did you find for speaking of bats, even though we're talking about bears and sharks, what do you think of both Bat that? Because I, I rather enjoyed it.
[00:10:19] Speaker B: Pets was like. Speaking of cocaine, did you enjoy that?
Exactly, yeah. So this is the. We were talking. So this series is three games in. Right. And so this one came out 2022.
So I'm trying to figure out the auto because I believe what the Golf was first.
[00:10:40] Speaker A: Yeah, definitely got what the Golf was first. But then I'm not sure after that.
[00:10:46] Speaker B: Yeah, because what. Okay, here we go. What The Golf was 2020, non VR. What the bat is second. The one we've played.
That is VR. And then what the car is non VR. Their most recent one came out last year.
[00:11:00] Speaker A: Came out last. I picked it up not long ago.
[00:11:03] Speaker B: Nice. Nice. Because so what these games are, if one is aware of the gif of the fella laughing at a magazine called Sensible Chuckle, and it's got a dog with a dunce cap on it, which is from a really funny show called Danger 5. That. But yeah, these games really are Sensible Chuckle the game because they're little kind of physicsy, puzzle y absurd, like absurdist comedy games basically, right? Where you're given a scenario and usually you have to get a trophy, right? Like, usually there's a trophy in the distance.
[00:11:37] Speaker C: Yeah.
[00:11:38] Speaker B: What the Golf. You'd have to hit it with a. Get there with a golf ball, at least as, like, the simple starting scenario.
What these games do so wonderfully is they escalate in silliness, right? So, like, okay, first one, you just, like, hit a golf ball with the golf ball.
I was gonna say golf bat. That's this game with the golf club. And then like, okay, that's normal. And then it's like, wait, hold on. I did the swing, but then my golf club went flying. Oh, that's what I was doing. It's like, oh, okay. And then we're gonna try and hit this car with the golf club.
Oh, wait, hold on. We're controlling the car, and it's rolling everywhere in a ridiculous manner. And, like. And suddenly there's goofy animals involved.
So they're really fun for that. And VR is such a good fit for it, right? Because there's so much you could do within that space in really silly ways. And they kind of cleverly realized, okay, two VR controllers, that's two bats, basically, right? Yeah. It's just a lot of. Again, the starting scenario is usually hit a baseball with the bats, try and hit the trophy with that.
And then before long, you're brushing your teeth with the bats before. Lord, you're.
You're like rolling pastry.
Before long, you're, like, moving a road barricade up and down so cars don't run over cats that are trying to cross the road.
[00:13:03] Speaker A: Joe, what's funny is, with you mentioned. You mentioned that, and it was one of the things I was thinking about is barricade. I didn't look around, so the very first thing I did was, all right, I Gotta let cars through, open the thing, fish all the cats.
[00:13:17] Speaker B: Yeah.
[00:13:17] Speaker A: I was like, what to do?
[00:13:20] Speaker B: That we should stress because it's a very. I don't know how to describe the art style. It's a lot of, like, single shaded colors.
A bit children's book, I guess.
Like, a lot of this game has a big elephant.
It's like a chibi elephant, almost like, where it's just the head is like 90% of the body.
[00:13:42] Speaker C: Yeah.
[00:13:43] Speaker A: One thing I liked about the elephant, speaking of, is he had braces on his tusks. At one point I was like, that's cool.
[00:13:54] Speaker B: There's a lot of funny. Yeah. Like monocles or 3D glasses on the animals or like. Yeah, a lot of kind of.
Again, sensible chuckles. Really?
[00:14:04] Speaker C: Yeah.
[00:14:04] Speaker B: There's not a mean bone in this game's body. It's just a lot of really funny D scenarios.
And you made a good point there as well with.
Because one of the big things with VR is obviously just the immediacy of looking around you. And they're able to use that quite well in this game where.
Because sometimes it's not immediately clear what you need to do. In a few cases, admittedly usually involving putting bread in the toaster, those I always found quite fiddly. And you found that as well, did you?
[00:14:33] Speaker A: Yeah, I think trying to pick up the bread with your bats. Because no thumbs.
[00:14:40] Speaker B: Yes.
[00:14:41] Speaker C: Yeah.
[00:14:42] Speaker B: Yeah. I mean, but the game is clever with, like, oh, you need to really observe your environment. Like, you're always stuck in place and the levels are never too long, so you're not going to usually be spending too, like, insufferably long an amount of time. But there's a lot of, like, oh, there's like a goose over there which has the fin I need or something like that. Or like, oh, there's this open electrical current. Okay. I need to connect one bat to that.
[00:15:09] Speaker C: Yeah.
[00:15:09] Speaker B: A wooden bat, mind you, but a.
[00:15:11] Speaker A: Wooden bat which has bones in it. Which has bones on it.
[00:15:14] Speaker B: Yeah, yeah. To be fair.
Well, it's got me always like, well, yeah, I guess lightning and trees. Well, in any case, like. Yeah, there's a lot of observing the environment. Cleverly, it is.
But, yeah, admittedly, what we were talking about with the toast there, that probably does go to probably my biggest criticism of a game I still really enjoyed.
There's definitely some of that fiddly nurse. Especially when you're trying to.
Because it really wants you to be able to pick things up with two bats quite a lot. Or there's quite a lot of levels as well, where there's just like, a joystick in front of you. Basically, you're trying to steer it.
And it's very tough to kind of keep holding onto a fit like that in VR without it just kind of getting a bit glitchy or the immediate feedback. Because there's only so much they could do. Right. Like, they can have the controllers rumble.
[00:16:09] Speaker C: Yeah.
[00:16:10] Speaker B: But, like, I definitely had trouble with that and there were times where I kind of wanted a bit more of a solid grip on picking fins up.
[00:16:18] Speaker C: Yeah.
[00:16:19] Speaker B: Anytime I saw a toaster, I just dreaded it, basically.
[00:16:22] Speaker C: Yeah.
[00:16:22] Speaker A: The good thing is the toaster doesn't pop up too much.
[00:16:26] Speaker B: Right.
[00:16:27] Speaker A: But I think doing the toaster on, like, the first level would have been enough for me.
[00:16:33] Speaker B: Yeah, possibly.
[00:16:34] Speaker A: I think. I think that's the thing. It's, like, for the majority of the game, is really good fun. And I. And I had a laugh then. Like, even with the scanning of items, when you do it on a conveyor belt for.
You have to somehow, like, flip over a Mona Lisa and it's kind of awkward because you can't grip it.
[00:16:54] Speaker B: Yeah. It's because we were talking the other day as well about the. That museum chapter is really fun. You're doing a lot of ridiculous mischief in there.
[00:17:03] Speaker C: Yeah.
[00:17:03] Speaker B: Like trying to sneak past security camera. Although, again, admittedly, that had some frustrating elements.
[00:17:08] Speaker C: Yeah.
[00:17:09] Speaker A: For the most part, I found the camera stuff. Okay.
There was one where I had to smash a load of glass cases and they hit the trophies in there. But, like, I keep getting caught by the camera because I wasn't still enough or something. And that would be irritated, especially because sometimes you hit the glass and it wouldn't smash.
[00:17:30] Speaker B: Yeah. Well, I almost. Yeah. Because I got confused over that because there was one time I looked away from the. The security camera and then it didn't catch me, so I was like, okay, so do I need to not have eyesight with it? Like, I got a false positive from that. I must have just been staying still, because you have to be very still.
[00:17:48] Speaker C: Yeah.
[00:17:49] Speaker B: Which is a little. Like, I ended up putting the bats against my legs, basically, and just being very. Which is quite fun in the way. Just maybe not immediately intuitive.
There are some very funny examples of that because there are the DLC levels. Right. Which I don't think you've played.
[00:18:07] Speaker A: I have. No, I'm on. I'm on the space level and I'm, like, most of the way through. I've got, like, a couple left to do, so I don't know how much I've got left of the game, but I'm assuming not much as I'm in space.
[00:18:21] Speaker B: I think. Yeah. That's an actual climax kind of thing, isn't there?
[00:18:25] Speaker C: Yeah.
[00:18:26] Speaker B: You're actually very close to the end of the regular game then.
And the space world is definitely one of my favorites.
They do get very creative. Like, have you done the kissing satellites? Yeah, it's.
[00:18:40] Speaker A: No, the last.
The last thing I did was using a rocket to pop planets.
Asteroids. The one before that was rotating.
[00:18:52] Speaker C: The.
[00:18:53] Speaker A: Planets around so that I could either a hit a ball at a trophy or use a laser to laser planets to get at a trophy, that kind of thing.
[00:19:05] Speaker B: I think the game is at its best when it's very creative with the input method. Because admittedly I do think there are a few too many levels where you are just like moving a joystick with the bats and it's a bit kind of.
Well, the only way this is using the VR at this point is the stereoscopic 3D which can help for depth perception. But it's a bit kind of.
I almost kind of wish could that not have been a more creative way to control these. Because that planets one you mentioned, that was the sort of thing I loved in this where I don't know the term for that, but that kind of astronomers.
When you've got all the metal holes and then all the planets and the sun are on them and they can rotate.
Hopefully listeners know what I'm talking about. It's hard to. But yeah, it's a really creative level in this where you're moving those and that's moving the actual planets around you. And you have to kind of get creative with the perspective on that. Again, using the VR space very well.
The DLC levels, they're batty wood, so they're all Hollywood based.
And what was interesting is I'd say the regular game, you know, generally a really good time, some frustration. A bit too many joystick levels, a bit. Little bit too much fiddly, less. And maybe I wanted more creative input methods sometimes.
I'd say the DLC is almost all gold. I think the DLC is the best part of the game, really.
Yes, it's certainly the funniest because I guess they can leverage film parody stuff. Yeah, I don't know how much of that I should spoil, but just a lot of me laughing throughout that like a sheep trying to do Evil Knievel stuff. So you're trying to like manipulate that. There's like.
It gets into some of the really creative input Methods I was really wanting where, oh, suddenly you've got these little white balls on your bat.
Oh, it's because I'm a motion capture Finn.
[00:21:02] Speaker A: Ah, that's cool.
[00:21:03] Speaker B: Yeah. There's a lot of, again, sensible chuckles at just really creative stuff like that. Or this wonderful bit where you're trying to catch a thief, basically.
And it's one of those where the puzzle is almost, where do I even start? What's my ability? And you realize, oh, if I press this button on my left bat, I've got a torch.
And then you're using that in this monochrome environment to pick up footsteps and they appear if you. Yeah, a lot of fun film parody stuff. Like there's a chapter just based on the shy there that. It just had people laughing like an idiot.
[00:21:45] Speaker A: I need to get to that piece up.
[00:21:47] Speaker B: Yeah, definitely.
[00:21:48] Speaker A: That sounds a lot of fun.
Like I said, I've enjoyed it for the most part anyway. Like, I think you're.
I can't disagree with you at all about there being a bit too much of the moving a joystick.
[00:22:04] Speaker B: Right.
[00:22:05] Speaker A: That is a little.
[00:22:08] Speaker C: Meh.
[00:22:10] Speaker A: But the other stuff, just general, even just hitting a ball at the right thing was fun. Like, the farmer is like, oh, I've got a. You know, put apples on a tree. Instead of them growing, you. You pick them onto the tree with your bat, then you paint them red.
That was just daft fun, you know.
[00:22:31] Speaker B: Yeah, they get. That's some of the good joke escalation they do with this where, like. All right, the first one is like, well, you're moving the basket below trees, collect the apples, and then you're moving the. The branches, the apples on the tree. Like.
Like, it's. It's. That was fun. Kind of inversions. They do really well in these games.
[00:22:51] Speaker C: Yeah.
[00:22:52] Speaker A: I also like the fact when you, like, have to hit the balls, if you hit the elephant, it just spits the ball back, though.
[00:22:58] Speaker B: Yeah, yeah. The elephant's kind of the. The running character of this game, isn't it? It's. Yeah, there's quite a few fun running motifs. Like you're playing those clever female character in dungarees, and at the end of every chapter you do the selfie, which, again, a clever observation. Oh, a bat is kind of like a selfie stick. So you're kind of directing that. And there's usually fun things you could do, like. Oh, you've got.
You can paint on a painter behind you and then get that in the selfie. Yeah, yeah. Like, that's kind of a fun runner. And they call back to that in fun ways.
They'll do that in the final boss after you've done that.
Admittedly, that's one of the other really fiddly fins in this game. Anytime you need to paint on anything.
[00:23:48] Speaker C: Yeah.
[00:23:50] Speaker B: I was reminded earlier of, like, oh, there's like, you have to paint stripes on the horse to make them a zebra. And then you scan them because it's like a barcode. Like, again, really creative and clever, but, man, I guess it's quite hard to do with, like, just a free controller that's not gonna be on the surface in real life, but it is in the game. But anytime you had to draw on something, I did find that really difficult.
[00:24:15] Speaker C: Yeah.
[00:24:16] Speaker A: Especially, like, some of them. It's like, oh, look, there's a pattern to follow. Try and follow the pattern. Nothing like gear at all.
[00:24:22] Speaker B: Yeah.
[00:24:23] Speaker A: The painting, I'm pretty sure it's glasses and a mustache and a mouth or something. And for me, it's just all big blob.
One big blob.
[00:24:35] Speaker B: Yeah.
I. I do think a game like this where I feel like the main focus is making you laugh and smile and then, you know, a bit of creative puzzle solving needed.
[00:24:46] Speaker A: Yeah, definitely.
[00:24:47] Speaker B: I don't think. I don't think it ever benefits from being really difficult or in particular, requiring precision. So I. I do, I think quite a lot of the game, not all of it. It is usually pretty good about letting you be a bit loose with it. Like, again, this feels like trying to put the bread and the toaster that.
[00:25:06] Speaker C: Yeah.
[00:25:07] Speaker B: I don't know if you could say that's the dark souls of the what? The series of games, but it's just.
[00:25:13] Speaker A: I found the easiest pouring the toast in the toaster was the one where you have to do it underwater because the toast floats a bit. So it's easy to just, like, tap it about. Because that's what I did. I got into the water, then I was just tapping it into the right place in the end instead of trying to use two bats. Because two bats with toast is ridiculously difficult. It's surprisingly difficult. It's harder than you think it would be.
[00:25:37] Speaker B: But I. Man, I do love that with this game, because you mentioned that. And it's. I keep going, oh, yeah, that bit was really funny or clever because.
Yeah, that bit where it's. So you start off and you're, like, above water, like, you know, just off an island coastline, and then you think, oh, wait a minute, and then you crouch down and then you're suddenly underwater. Like, it's using the VR space cleverly like that.
[00:26:01] Speaker C: Yeah.
[00:26:01] Speaker B: And then you have to kind of go back and over those next series of mini levels. You're like looking back and forth to manipulate something underwater.
[00:26:10] Speaker C: Yeah.
[00:26:10] Speaker B: Effect above water. Right. Like some really funny creative stuff like that.
[00:26:14] Speaker C: Yeah, yeah.
[00:26:15] Speaker A: That's the thing with the island one. It's like, oh, this. It started at one point with sharks and you'd hit them with a ball with a baseball backed arms.
[00:26:24] Speaker B: Right.
[00:26:25] Speaker A: And I thought, oh cool, we can have some cool shark stuff. And then the rest of it then was moving a shark around with a joystick. I was like, oh, that's a bit disappointing.
[00:26:34] Speaker B: Yeah, it's.
[00:26:35] Speaker A: Until you find out who the shark is, then that's funny.
[00:26:39] Speaker B: Yeah. There's a lot of fun, goofy reveals. I. I really cannot stress that enough with the Hollywood DLC chapters.
But there's some wonderful. I mean you can probably, you know, you think about like, okay, there's a Batman level.
[00:26:55] Speaker A: Nice.
[00:26:56] Speaker B: That means we're gonna set up a bat signal that's working on multiple levels. And again, I don't know how much I should spoil.
[00:27:06] Speaker A: That's fine.
[00:27:07] Speaker B: If I, if I said the phrase Teenage mutants of Ninja Elephants, that might be another intensive.
I really.
[00:27:14] Speaker A: Yeah, I really need to get to the dlc. I might, I might. When we finish, I might jump straight back. Oh, I need to charge my bloody wiggle sticks. I forget what they're called.
[00:27:25] Speaker B: Just every level. Oh yeah, yeah. I don't know the term either. Just every level is like, oh, they're doing this series and they find lots of funny, goofy riffs on it like every time. And again, I think they get the most creative with the input methods at that point.
Like, oh, that was a great one where you're playing cupid, basically. And you're right, bat. You're. Your right. Bat is like the heart, bow and arrow in the left hand. You hit a button on that and then you're doing that in like various recreations of famous romantic scenes in films.
[00:28:00] Speaker A: All right, that sounds cool.
[00:28:02] Speaker B: But like, obviously it's usually with like two sheep or like two geese or something like that.
And you just have to like get them close to each other and it's just hilarious and adorable and oh my God. Oh, there's like, yeah, like the Shiden chapter. Your.
It's the famous hedge maze, but you're manipulating it like it's scrub or scramble, basically.
So many cool things like that.
[00:28:27] Speaker A: See, I need to. I'm gonna charge my thingies up and then get to that I get soon. I did promise my kid I will play some phasmophobia with him. So I'd have to do that first. But then after that I'm going back to it because I was enjoying it anyway. Like, yeah, like we, we know there are a couple of the nora's good. But I think that I guess the less creative in the DLC because I guess they had more ideas and came up like, I assume they made the game, thought well we can do this, you know, as a starting point. And then when they made a dlc, it's like, oh, we could do more creative things. We're used to doing stuff in mid VR now that. That's the only thing I can think of.
[00:29:06] Speaker B: I, I think I, I can't immediately think of another example. I'm sure there are other cases of this where people say, oh, the DLC is the best part of this, this game. And for the reasons you said there, maybe they kind of honed their crowd.
[00:29:17] Speaker A: BioShock 2.
[00:29:19] Speaker B: Yeah, well, well, that was interesting.
Yeah. Because I mean a lot of those people went on to make narrative focused indie games like Gone Home. Right. And that was clearly them wanted to do something like that, which is why people really like the narrative elements of that.
[00:29:34] Speaker A: But I like Gone Home.
[00:29:37] Speaker B: Yeah, same, same. Like really clever what that did.
Yeah. This developer, they have done that. I don't know if they've done it with what the car yet. They definitely did it with what the Golf. That lot of free dlc.
[00:29:47] Speaker C: Yeah.
[00:29:48] Speaker B: And then like, you know, this game is quite short. Like you'll get everything done in about three hours, give or take.
[00:29:55] Speaker C: Yeah.
[00:29:55] Speaker B: Which to be honest, I think is fine. Like I, I'm kind of okay with these goofy like arcadey, puzzly VR games. I know sometimes there's a want for more half life Alex style long games, but I think this does suit because, you know, I don't want to.
I don't usually want a VR session to be like four hours at a time or whatever. You know, I think it does suit that.
And you know, there's a game like this, it'll run its course pretty well within a few hours, I think.
[00:30:24] Speaker C: Yeah.
[00:30:25] Speaker B: Yeah. Like the DLC isn't like a huge amount of content, but it's more or less aside from one but you're trying to put a pizza in another. And then again that was.
Yeah, you can imagine what that was like. But aside from that, like it's Water War Gold and I'll take 45 minutes DLC. That's like that consistently amazing over like three hours of DLC. That's not as good, right?
[00:30:52] Speaker A: Yeah, no, I. I can agree with you with that because the end of the day it just.
You'd be disappointed. You're like, oh, more stuff.
Good call. It was crap.
[00:31:05] Speaker C: That's un.
[00:31:07] Speaker B: Because I remember when you proposed playing this game to me and I sort of made the point of, well, I've seen it's gone on sale before.
And when you proposed that it wasn't on sale and then when it then did go on sale on Steam, I was like, message, you like, look, look. Because I think on sale it was. Was it six pounds around the bottom, something like that?
[00:31:25] Speaker A: Yeah, it was 18 pounds down to six or seven, something like that. But it was. It was definitely a hell of a lot cheaper than it was a full price, I guess it's 18 pound.
The game is quite short. But I see at the same time there's a good game there and I. I don't. I wouldn't begrudge paying the full 18, especially if the DLC is as good as you say, because they always do free dlc. So that's one thing you've got to think about as well.
But for six pound, you can't go wrong.
[00:31:55] Speaker B: Yeah, I. I just checked. Seven pound fifty nine was the lowest thing.
It goes on sale quite often and, yeah, fairly consistently goes. I'd say it's easily worth that.
It's. When you. When one gets VR, you're always kind of looking for, okay, are there like hidden gems? Because it's a lot of games that, you know, aren't making huge headlines. It is fairly niche in that way.
[00:32:20] Speaker C: Yeah.
[00:32:21] Speaker A: That's a shame.
You think it'd be doing.
You take to be more push for it because it is like a. I know I sound stupid. It's like going from 2D to 3D, you know, it's that kind of thing. Going from 3D to VR, it's like a big leap.
It just doesn't seem to get the same kind of push as other. Other games do. It's strange.
[00:32:49] Speaker B: I like the way you put that. Yeah. Because it definitely is. I've always been quite keen on stereoscopic 3D. Like I did like on 3DS as well. H.
It is also something where I don't want everything to be that. Because you do feel it on your eyes. Your eyes are having to do more work to perceive that.
I don't want every game I play to be in VR. But it is wonderful, the very unique, specific things it can do and there's definitely value in having that in games.
I think unfortunately, it's just very hard for it to maintain or build big momentum. Like it is inherently a niche luxury fan.
[00:33:27] Speaker C: Yeah.
[00:33:28] Speaker A: The problem you got then is with VR, no VR itself, but people like, like half of Alex is super highly rated and then you have a lot of people going, oh, hopefully there's a mod so I could just play it normally. And it's like you're gonna miss out on loads of the cool VR stuff, but it's not going to be the same game. Like, I'm not that far into it already. I'm like, yeah, this is really good. It's just, I, I don't think it would, I think it'd still be a good game in non VR, but I think you'd lose a lot of what makes it interesting if you, if you played it normally.
[00:34:03] Speaker B: Yeah.
I'm curious about, because I know the, the non VR mod for it. It is pretty extensive.
I feel like it has to be. It would have to rework a lot of things because just like I could just rubbish in cupboards for hours of that game that is just inherently satisfied.
And so like the way you're scrounging like you, you're crawling about like it's, I, I, I would struggle to see how you could do that out of VR.
It, it is tough though, because, you know, not everyone has a VR headset. Not everyone is interested. Like there's an accessibility fit as well. Not everyone is able to VR. Yeah, like there's, there are inevitably going to be a lot of barriers where I can understand there being a desire for a non, especially because, you know, that is part of the Half Life story. There is fairly significant stuff in there. Without specifying any further. Yeah, on that front. So it is worth it for fans of the series to experience that even if they can't do VR. But yeah, I mean, with this game, what, the bat as well, again, I think, I think like when it's at its weakest, it is like when it's a bit too fiddly for its own good. Or again, those joystick levels where it's a bit sort of. Well, it doesn't feel like this is using the VR space as well as it could, but when it does use the VR space or the immediacy of those motion controls, again, especially those DLC levels, I can't overstate that. That is when it's at its best. And why you can see why they did want to do this as a VR rather than the Flat camera.
[00:35:36] Speaker A: Yeah, definitely.
Definitely. I need to get to the DLC levels, which are not far from it, I would assume.
[00:35:45] Speaker B: Yeah, it's again, the sensible chuckles. They're off the chart by that point.
Like an idiot. So it's just I revealed a few fins in that, but there's a lot more amazing surprises.
[00:35:57] Speaker A: Nice.
[00:35:59] Speaker B: Yeah.
[00:36:13] Speaker A: So then I want to ask you something.
[00:36:16] Speaker B: Oh, my gosh.
[00:36:17] Speaker A: What are the games you've been playing?
Something serious.
[00:36:26] Speaker B: Oh, dear. How much can I divulge here? Do I need a lawyer present?
[00:36:29] Speaker A: You do, yes.
[00:36:33] Speaker B: Plot twist. Pez is my lawyer.
Yeah. So Obviously, bit of Switch 2 stuff, which has mainly been obviously on GRK, the weekly Mario Kart Monday.
[00:36:43] Speaker C: Yeah.
[00:36:45] Speaker B: Which that's exploded quite a bit, actually. Hopefully not too much because I, I. We still want Grkade people to be able to go in on there, but it's been quite fun, especially when the rooms could be up to 24 players anyway. Just friends of friends piling in.
[00:36:59] Speaker C: Yeah.
[00:37:00] Speaker A: So, yeah, I was late this week, but last week I was there and There was like 24 players at one point for quite a bit, quite a few races, which was really chaotic.
[00:37:15] Speaker B: Not unexpectedly, but there's still. Oh, my days.
I mean, what I liked about yesterday's session was we were in that like 20ish player zone where it was a nice big packed room but there was still space for people to join.
Yeah, such a fine line on that to ideally not go above that. But yeah, been enjoying that. Obviously ridiculously excited for Bonanza this week. DK Bonanza.
[00:37:42] Speaker A: Yeah, that I want to get, but unfortunately I haven't ordered it yet and I feel, I feel bad.
[00:37:49] Speaker B: That's not a moral failure. Like, you're okay.
I'm the donkey combat and I'm still saying that. So that can exonerate you. Hopefully.
Yeah. The other thing is Doom the Dark Ages, which I actually really love.
[00:38:05] Speaker A: Yeah, yeah, I've heard like it's. I've heard people saying that it's a really good game, but it's just not in the same league as Doom and Doom Eternal.
Obviously I've not played it, so.
[00:38:20] Speaker B: Yeah. So it's been long enough. Between doom 2016, doom eternal pack, it's hard for me to be completely sure. I feel like Eternal might maybe still be my favorite, but I will miss aspects of this game if I go back to Eternal after it. Like, I actually really like all the stuff with the shield.
It's especially with. Speaking of games that get chaotic.
There's so much going on around you in this and it is just good to be able to have the shield and then parrying always feels amazing.
It's reminded me of the recent God of War games, interestingly. Like, I feel like a lot of the ways you throw this shield or you parry in certain ways or you direct it, it's very much like the throwing axe.
Yeah, I really like that in that game as well because like, similar to like use it a bit for light puzzle solving as well.
The.
With this game they did want you to be more of a kind of slow heathen tank, but they also gave you a game speed adjustment option in the accessibility settings.
And I've actually bumped it up to 120% speed.
Certainly dying a lot. But I actually overall really love the game at that rate.
[00:39:35] Speaker A: Nice.
[00:39:36] Speaker B: I don't know if I'd recommend that on controller. No.
Maybe 110% speed, maybe. But on mouse and keyboard it is just. Oh, it is such a rush like. And I really actually like the weapon balance in this. Like I feel like every weapon is useful in their own way and I am off to go between them. Oh, this one will get me more armor, which I desperately need right now. Oh, this one will build up this other thing that will be useful, I guess if I have any kind of big critiques. I'm not usually that big.
The dragonflying, it's all right. Like, I don't mind that.
It's just. It is one of those classic cases of when a game is not doing the main mechanics when it is doing like a different thing for variety. It's neat, but it's just not as mechanically dense or as interesting as the main stuff. Like I, I haven't minded the dragonfly and stuff. It's, you know, it's a cool sight seeing the Tomb Slayer on a armored dragon.
But I, you know, I wouldn't be in a rush to replay those the way I would the shooting stuff.
[00:40:42] Speaker C: Yeah.
[00:40:43] Speaker B: And visually I actually like. Visually a lot of the time I really like it. Especially the ray tracing stuff. Especially if you can do the ridiculously high end stuff on the PC version.
Sometimes it is a little bit monochromatic in its color scheme. Like there's not always a huge amount of dynamic aspects. It varies by level though. A lot of the time I have been in awe of it and yeah, I. I do recommend it.
Like obviously it's on game pass and such a Fred very generously gave me a spare key he got.
Yeah, very kind of him.
Yeah.
As a big Tomb fan, I'm really happy to say for a Game that was a little bit mixed in its reception. I really like it.
[00:41:31] Speaker A: No, that's cool. I haven't played Doom Eternal. I played like a little bit of it and then I was like, right, I need to upgrade my PC and then play it properly. And that's what I'm feeling like with like a lot of games now. It's like I don't want to play them on console, I want to play them on a PC, but I need a better PC, especially shoot games like first person shooters and stuff. It's like since getting my PC like 10 years ago, whatever it was, and then playing like Doom and stuff on it on PC, it's like I want to go back to controllers.
[00:42:04] Speaker B: Yeah. Admittedly, those recent Doom games especially, I really feel like they do adapt them well to controller and obviously a lot of people have been able to play them well or enjoy it. But I admittedly, I could not imagine not doing mouse and keyboard with how quick they are with how.
So immediate and precise you need to be with your camera movements. Like, I really think they benefit from that. And sadly, I don't think the console versions because, you know, there are console games you can do mouse and keyboard on. Right. It's not as convenient or immediate, but you can. But I don't think the recent Doom ones are among those, unfortunately.
What about you? What? Have you been there rough? Oh, yeah.
There's a lot of reasons to be angry at that man. Yeah.
[00:42:50] Speaker C: Yeah.
[00:42:51] Speaker B: What have you been playing?
What have you been playing yourself?
[00:42:54] Speaker A: I have recently finished my first mainline Final Fantasy game.
[00:43:00] Speaker B: Oh yeah, of course. Well done. I was there.
[00:43:01] Speaker A: Yeah, it was.
[00:43:02] Speaker C: Yeah.
[00:43:03] Speaker A: I played through Final Fantasy 1 because I. I played a lot of the Final Fantasy games, but I've never finished one because I was like, after a while, that's what this. I'm gonna play some through some Final Fights games. I'm gonna start from the first one. So I grabbed the first six and started with one. And for the most part I found it pretty easy until I got to the final boss where my entire party just died the first time I fought him.
[00:43:37] Speaker B: This is the Pixel remaster.
[00:43:39] Speaker A: It is the Pixel remaster.
[00:43:40] Speaker C: Yeah, yeah, yeah.
[00:43:41] Speaker A: For PS4. But I'm playing it on the PS5 and I really enjoyed the game. Like I said, I did die to chaos the first time I went up against him, which was shocking.
Combadines who was also. They said, you seems like a bad pattern because he was healing himself and stuff like that.
But he said same when I was fighting another boss earlier in the game they were using like some sort of like instant death move. So I'd have like full health of like 700 and then all of a sudden I'd be dead.
I'm like, what? I still managed to kill the guy, but he's saying like thumb move. I've never seen hit.
[00:44:17] Speaker B: Oh my days.
[00:44:19] Speaker A: Never seen that move hit anyone before when it was hitting me.
[00:44:23] Speaker B: It's funny because there's different versions. There's been a lot. There's been like. Well, obviously there's PS1 GBA.
What, this one color? Yeah, like this most recent Pixel remaster.
I'm sure there's a couple I missed there. But like they have varied in like balance and difficulty. Obviously the NES one is pretty ridiculous with the Pixel remaster, I think. I think it is generally a very forgiving, easier going version. Yeah, it's RPG at its heart, so you've definitely run into a bit of that. Especially unlucky rng, it sounds like.
[00:44:55] Speaker C: Yeah, yeah.
[00:44:56] Speaker A: I enjoyed it though. And I am going to play through Final Fantasy 2. I'm just not sure if I'm going to play through something else and then go to Final Fantasy 2 or jump straight into Final Fantasy 2.
[00:45:06] Speaker B: Right.
It's. Well, it's nice we've started with one because especially via the Pixel remaster, it's like a clean what, like eight hours?
[00:45:13] Speaker A: Ish.
[00:45:14] Speaker B: Or so.
[00:45:15] Speaker A: Probably told me. I. I don't know how long it took me. Actually I think it took me about 10.
[00:45:20] Speaker B: Yeah, that sounds about right. Like that's quite nice for just a quick fix. And also that's a big one to get off your list, right? Finishing Mainline ff. Yeah, that's great.
[00:45:29] Speaker A: For those wondering, well, if he's not finished of Mainline ff, but he's finished an ff, which one was it? It was Mystic Quest for the Super Nintendo.
[00:45:39] Speaker B: Started off strong.
[00:45:41] Speaker A: Hey, musically, musically, it can't be beaten where they can. But you know, it's got damn good music in there.
[00:45:47] Speaker B: Damn right. Yeah. I was so glad that music came back in Theater rhythm. Like it is so good. Weirdly good for that game.
[00:45:54] Speaker C: Yeah.
[00:45:55] Speaker A: That's the thing though. When I played through Mystic Quest when I was younger, I was still 18. Ish. 17. 1717 hours. Because I was living in the flat. I was 70 when I was living in there and I moved out when I was 18.
Yeah, something like that. Anyway, I actually didn't mind it, but it's a very different kind of game to find like Final Fantasy 1 for example. It doesn't really give you much in the way of direction. You're kind of figuring things out as you go in. Whereas Mystic Quest is very linear if memory serves. Very linear.
[00:46:27] Speaker B: Well, it. It's meant as a. You haven't played an RPG before. Start with this one kind of game. Right?
[00:46:33] Speaker C: Yeah.
[00:46:33] Speaker B: And it's debatable how well for a number of reasons how well it succeeds at that.
[00:46:40] Speaker A: I thought it was okay.
I wouldn't know if I played it now, but I did when I was younger.
[00:46:47] Speaker B: It's again, it's pretty breezy. Like it's quite sure it's just mad. You do a lot of battles that are basically exactly the same because of how paired back it is. Like just.
[00:46:58] Speaker A: Thanks.
[00:46:58] Speaker B: I mean the idea of an introductory RPG is it's a pretty. Like there's nothing wrong with that. It's a pretty sound idea. Just. I guess it's a tough mix of how accessible and simple do you make it without it just becoming monotonous.
[00:47:12] Speaker C: Yeah.
[00:47:13] Speaker B: So I think like maybe the Mario RPG's especially the better ones are probably a better example of that where they're pretty accessible and open, but they're not.
They're not mind numbing from doing the same.
[00:47:25] Speaker C: Yeah. Yeah.
[00:47:25] Speaker A: I think everyone, everyone if you come if you want to do first rpg, if you've never played one before, play Paper Mario and then Paper Mario throws in your door and then skip the rest.
[00:47:37] Speaker B: Paper Mario games maybe listen to the music of Mystic Quest maybe.
[00:47:42] Speaker C: Yeah, yeah, yeah.
[00:47:43] Speaker B: Play through it. I mean you could do worse certainly there's some. It's got quite a goofy comedic tone that game as well, which I quite like.
There's a lot of the main characters shrugging towards the screen.
Ridiculous is said. Yeah. Which is quite fun.
[00:47:59] Speaker C: Yeah.
[00:48:00] Speaker A: It wasn't made by Square though, was it was made by someone else.
[00:48:02] Speaker B: So I think was. It wasn't like the main FF team. I think it was an internal team.
[00:48:11] Speaker A: It was.
[00:48:11] Speaker B: Was it?
I think so. I mean they were quite. They were quite small by that point. So I.
Yeah, I'm not gonna like. They might have had. They were like support studios. Tose Tosc is a famous one.
Maybe they had a hand. But it does feel off brand in that way. I can see why one would think it was a different developer.
[00:48:31] Speaker C: Yeah.
[00:48:32] Speaker A: I knew it was published by him because it's kind of fancy but I thought that maybe it was developed by someone else for a more western audience.
[00:48:42] Speaker B: Well, they brought it out over at a time. They didn't bring out mainline FFS until 7 on PS1.
We did get Mystic Quest in Europe. So that's like the first or second FF alongside the first mana game if you count that the Game Boy one, which I think that might have come first. But it is funny to think Mystic Quest was the first FF game we bought Lescot.
[00:49:05] Speaker A: Yeah, I think they got in America Final Fantasy 4 and 6 or something. But it was like 1 and 2 or 1 and it was weird. Weren't they like Final Fantasy 6 over Final Fantasy 3?
[00:49:19] Speaker B: Yeah, you are right because they did FF1 which obviously just came over there as well. Fancy. They skipped 2 and 3. 2 almost came out on NES there. But I think the timing was like well SNES is out so they just did four next. But then they call that FF2 there. And then they skipped five again. There were some plans to maybe localize that five is the one with the really intricate job system maybe. I mean they were worried that might be a bit too complex. So they did put over six and that was far fantasy free in the US.
[00:49:51] Speaker A: Yeah, I need to finish Final Fantasy 6. Final Fantasy 6 and Final Fantasy 9 are the ones I've enjoyed most while playing them. Not finish though. I feel silly.
[00:50:01] Speaker B: But yeah, those are two I would rate high. Especially six. Six might be my favorite. Still is really good.
[00:50:10] Speaker A: There you go. Final Fantasy 6 is better than Final Fantasy 7. Jasm says it must be true.
[00:50:17] Speaker B: I don't know. When we rank what the bat amongst FF games. Probably better than Mystic Quest at the very least.
[00:50:23] Speaker C: Yeah.
[00:50:23] Speaker A: I don't know. The Final Fantasy Mr. Quest may have better music.
[00:50:29] Speaker B: It probably. Although I guess that's another thing we could say with what the bat like it has got like some really again the movie parody stuff. They do some really funny. Well you might have noticed in the space levels. Right. They have like off. They have John Williams esque.
[00:50:43] Speaker C: Yeah.
[00:50:43] Speaker A: Same with the shark one. Jaws. It's kind of like a kind of off off offbeat kind of Jaws theme.
[00:50:54] Speaker B: Yeah. It's like when the Simpsons would do that with like.
Yeah, just like a few like legally distinct.
[00:51:00] Speaker C: Yeah.
[00:51:01] Speaker B: But also reminiscent enough you recognize what it is. And a lot of silly acapella in there as well. The, the what the bat theme where it's a got acapella just sitting that over and over with more intensity.
[00:51:14] Speaker C: Yeah.
[00:51:14] Speaker B: A proper earworm as well. Yeah, yeah.
[00:51:17] Speaker A: I, I, I, I would definitely recommend people play what the bat if they have VR.
[00:51:23] Speaker B: Yeah. The I've not played what the car. What the golf is very delightful as well. I, I have. I don't think I've done all The DLC on that. But I did finish that as well.
[00:51:31] Speaker C: Yeah.
[00:51:32] Speaker A: What the car is good fun.
It starts off. It starts off. You're like driving a car to the end of the layer. It's like a golf course. I think so it's you know remind you of what the golf to drive to the golf hole.
[00:51:49] Speaker B: Yeah.
[00:51:49] Speaker A: The golf hall and the next level you.
It's like your car go legs and it's running and then it's got legs and the legs go like all around the car. So kind of like spinning weirdly. It's good fun because I think. I think both what the bat and what the car have a nod to what the golf to start.
[00:52:15] Speaker B: Yeah.
[00:52:16] Speaker A: Which is fine by me.
[00:52:19] Speaker B: There's some fun like I mean. I mean they're really good at like running gags or motifs that pay off in funny silly ways.
[00:52:25] Speaker C: Yeah.
[00:52:25] Speaker B: Like. Yeah. Like even across multiple games. Just wanted to say it is.
[00:52:32] Speaker A: So me I would say get all the what the series.
I'll just pop. But what the car want the golf too.
[00:52:40] Speaker C: Yeah.
[00:52:41] Speaker B: Yeah.
It's a really. The non VR ones they're very. Well I assume it's the case for what they car. It's a really good portable game as well. Like if you get it on Switch or Steam Deck you know you can. The levels are short enough. You could easily just get a few in quite quickly.
[00:52:56] Speaker C: Yeah.
[00:52:57] Speaker B: Have a bit of a laugh and.
[00:52:58] Speaker A: Yeah it's kind of Wario wear esque in that regard of the.
The levels are kind of short like 30 second mini level. Little puzzle.
[00:53:11] Speaker B: Yeah.
Yeah. I'd say because WarioWare is often like that'll make you laugh from the absurdity of the tasks you're given. Right.
[00:53:20] Speaker C: Yeah.
[00:53:21] Speaker B: Like similar in that way as well. Yeah.
[00:53:24] Speaker A: Yeah.
I think we can wrap up here if you would. Unless you have anything else you would like to add about what the bat.
[00:53:33] Speaker B: I'll just say the words Teenage Mutant Ninja Elephants again because that just makes me happy.
[00:53:39] Speaker A: I'm definitely going back to that today.
[00:53:44] Speaker B: Thanks for having me. This is a fun choice of game as well. Like a bit like not an immediately obvious one but a really cool one to try. And despite some misgivings I. I laughed and smiled like a complete idiot throughout this game and I. That's a pretty good recommendation ultimately, isn't that?
[00:54:00] Speaker C: Yeah.
[00:54:00] Speaker A: The funny thing with this game is I've noted myself like when I'm do certain things and I'm like shrug or make a face something. It's like as if I'm actually doing these things. I'm like, what am I doing? Why am I shrugging? Like, oh, I've just smashed something and I've looked around and shrugged. I go, run me.
[00:54:19] Speaker B: It's a bit of a Tommy Pickles's dad. I've lost control of my life in the best way possible.
[00:54:26] Speaker C: Yeah.
[00:54:29] Speaker B: Amazing.
[00:54:30] Speaker A: Yeah, it's. It's a. It's definitely worth playing.
It's good fun. And the DLC sounds even better.
[00:54:38] Speaker B: Yes. Can't confirm.
[00:54:40] Speaker A: So, thanks, Jada, for taking part. It's been a pleasure having you on.
[00:54:44] Speaker B: Thanks so much, man. I really enjoyed those.
[00:54:46] Speaker A: I'm glad.
So, everyone who listened, thank you for tuning in. We will be back hopefully in two weeks. If not, it'll be when we back. Bye.
[00:54:56] Speaker B: Bye.
Thank you, everyone.